Post by Coach Campbell on Apr 9, 2018 18:03:52 GMT
Robert Belleci
My defensive philosophy is simple.
"Play Fast, Win the 1on1's, SCORE!"
Play Fast - we should be mentally prepared throughout the week, so when the ball snaps everything is reactionary, we take the thinking out, and PLAY FAST, if you make an error do it at 100mph.
Win the 1 on 1's - every player on the defense has an assignment, that is considered their 1 on 1, wether it be mirroring on the line of scrimmage, reading guards for run pass and screaming through run lanes, or locking up a wr at the line of scrimmage. We will all focus on executing our assignment, and winning those 1 on 1's.
SCORE - I think that says it all, we will attack the ball with the intent of taking it, and scoring. SCORE!
Team Pursuit - my team pursuit drill is actually both team pursuit and formation recognition. We typically start at about the -30, giving us 70 yards to work with. We will have an 11 man offense break the huddle and hustle to a given formation, from that point, the defense will make any necessary checks or shifts. The ball carrier will already have a ball in his hand, we do not snap or hand off in pursuit because I don't want to waste times on bad snaps or bad hand offs, this is a defensive drill. When the DC gives the go ahead, the QB will simulate a snap and everyone on the offense will stay set and freeze, except the ball carrier, the ball carrier will sprint to the numbers, turning up just outside and running to the goal line. this is a full speed sprint!
Defense will react on the simulated snap, find the ball carrier and track his near hip. Defensive linemen will rip through their gap running to the near hip all the way to the sidelines. LB's and DB's will track the near hip running through the defender (but not touching him) to the sidelines. The backside corner will act as the touchdown saver, he will take an angle and cut off the ball carrier before he reaches the goal line. As players reach the sidelines they will run in place and huddle up waiting for the coaches whistle signal that the ball carrier has been stopped, at which point they will break and wait on the sidelines for their next turn. Failure to track the near hip or to stop the ball carrier from scoring will result in the same unit staying on the field again. Otherwise, another unit of 11 players (usually 2nd or 3rd team) will be directed to line up, and it starts all over.
I normally have the same 10 players on offense, because they are just breaking the huddle and lining up. With about 3-4 ball carriers, as they are doing all the running, so they have time to jog back and get a break before returning to run again.
In the beginning this session takes 10 minutes and we get about 5 reps in before we run out of time. By seasons end, this is a 5 min session, and we get almost 15-20 reps in, because the players know what to expect, they know what unit they are in, and everyone is hustling.
My defensive philosophy is simple.
"Play Fast, Win the 1on1's, SCORE!"
Play Fast - we should be mentally prepared throughout the week, so when the ball snaps everything is reactionary, we take the thinking out, and PLAY FAST, if you make an error do it at 100mph.
Win the 1 on 1's - every player on the defense has an assignment, that is considered their 1 on 1, wether it be mirroring on the line of scrimmage, reading guards for run pass and screaming through run lanes, or locking up a wr at the line of scrimmage. We will all focus on executing our assignment, and winning those 1 on 1's.
SCORE - I think that says it all, we will attack the ball with the intent of taking it, and scoring. SCORE!
Team Pursuit - my team pursuit drill is actually both team pursuit and formation recognition. We typically start at about the -30, giving us 70 yards to work with. We will have an 11 man offense break the huddle and hustle to a given formation, from that point, the defense will make any necessary checks or shifts. The ball carrier will already have a ball in his hand, we do not snap or hand off in pursuit because I don't want to waste times on bad snaps or bad hand offs, this is a defensive drill. When the DC gives the go ahead, the QB will simulate a snap and everyone on the offense will stay set and freeze, except the ball carrier, the ball carrier will sprint to the numbers, turning up just outside and running to the goal line. this is a full speed sprint!
Defense will react on the simulated snap, find the ball carrier and track his near hip. Defensive linemen will rip through their gap running to the near hip all the way to the sidelines. LB's and DB's will track the near hip running through the defender (but not touching him) to the sidelines. The backside corner will act as the touchdown saver, he will take an angle and cut off the ball carrier before he reaches the goal line. As players reach the sidelines they will run in place and huddle up waiting for the coaches whistle signal that the ball carrier has been stopped, at which point they will break and wait on the sidelines for their next turn. Failure to track the near hip or to stop the ball carrier from scoring will result in the same unit staying on the field again. Otherwise, another unit of 11 players (usually 2nd or 3rd team) will be directed to line up, and it starts all over.
I normally have the same 10 players on offense, because they are just breaking the huddle and lining up. With about 3-4 ball carriers, as they are doing all the running, so they have time to jog back and get a break before returning to run again.
In the beginning this session takes 10 minutes and we get about 5 reps in before we run out of time. By seasons end, this is a 5 min session, and we get almost 15-20 reps in, because the players know what to expect, they know what unit they are in, and everyone is hustling.