Post by Coach Campbell on Feb 2, 2020 18:27:54 GMT
Two Minute Defense
One of the most important parts of any football game is the two minutes remaining at the end of either half. Many games are won or lost during this period of the game. A defense during this time must play with complete confidence and knowing exactly what to do. It is a significant characteristic of a Championship team. Each coach and player should know whether you want to save or use time.
How To Save Time When Tied or Losing:
1. Be carfeful and play penalty free. Don’t rough the passer.
2. Knock the ball carrier or receiver out of bounds if possible.
3. Use your timeouts only when necessary. When time outs must be called, do so immediately after the ball is blown dead. Defensive captains call time out only when instructed to do so by the Head Coach.
4. Call time out if the clock is running.
5. Unpile quickly after a tackle and get the defense ready to go.
6. Second defender in on the tackle goes for the ball – try to stripe the ball and cause a turnover.
7. Return all punts to the short side of the field or fair catch them. If a field goal will win a ball game and the ball is in field goal range with only a few seconds to go, call for a fair catch and give your offense an opportunity to score.
8. Don’t argue with the official, the clock is running.
How To Waste Tie Winning You Are Ahead:
1. Do not take any timeouts.
2. Keep the ball in bounds – Ball Carriers, Receivers, Punt Returners, Interceptions,etc.
3. Stall getting up slowly after the play has been whistled dead, don’t hurry back to the line of scrimmage, but be onside when the referee whistles the ball in play.
4. If opponents line up in punt formation in the last 2 minutes and you are ahead, play pass defense first. Linebackers shoiuld be alert for fake punt – check Fullback for run, screen, or pass. Defensive line will pplay pass defense, corners cover the wideouts and tight end. Inverts and linebackers cover the backs out.
Know The Rules Concerning The Clock Before The Last Two Minutes of Either Half:
1. Each team is permitted 3 time outs each half but, can secure: more before the last two minutes of either half with a 5 yard penalty, or for an injured player without penalty.
2. Time is started with the Referee’s ready signal on all time outs.
3. Time is started with the Referee’s ready signal on all Referee’s time outs. Examples: Measurements, passer downed behind the line of scrimmage, any delay not caused by either team, illegal touching of a kicked ball, change of team possession, etc.
Know the Rules Concerning the Clock During the Last Two Minutes of Either Half:
1. More than 3-time outs not allowed except for designated injured player who must be removed. The fourth such time out is not penalized. The fifth or continued injury is penalized.
2. In the above cases of time outs for injury, if the team is behind or the score is tied, the time can’t start until the Referee’s ready signal is given but cannot start until 10 seconds have run off the clock.
3. Time starts with the Referee’s hand signal on a lateral pass, which goes out of bounds or after an illegal substitution or after any unusual action or infraction.
4. Time is not started on a kick-off until the ball is legally touched.
Methods Of Stopping The Clock Without a Team Time Out:
1. Incomplete pass, foul, an out-of-bounds pass, a score or touchback. In these cases the time starts with the snap (or kick). In the below situations time starts with the Referee’s ready signal: Lateral pass out of bounds, when requested for an injured player, when passer is downed behind the line of scrimmage, delay of game or undue delay with a pile-up on a ball carrier or ball, measurement, change of possession – a particular play will be called from the sidelines with a fast line up when ball is spotted.
How The Clock Starts on Snap Of The Ball:
1. Out-of-Bounds Play – Carried or Punted.
2. Incomplete Pass.
3. Time Out.
4. Foul.
5. Touchback.
6. Two Minute Warning.
7. End of Period.
How The Clock Starts on Referee’s Whistle:
1. Equipment Repair.
2. Following An Injury – If No Time Outs Left.
3. Measurement For A First Down.
4. Fair Catch.
5. Pile-up After A Play.
One of the most important parts of any football game is the two minutes remaining at the end of either half. Many games are won or lost during this period of the game. A defense during this time must play with complete confidence and knowing exactly what to do. It is a significant characteristic of a Championship team. Each coach and player should know whether you want to save or use time.
How To Save Time When Tied or Losing:
1. Be carfeful and play penalty free. Don’t rough the passer.
2. Knock the ball carrier or receiver out of bounds if possible.
3. Use your timeouts only when necessary. When time outs must be called, do so immediately after the ball is blown dead. Defensive captains call time out only when instructed to do so by the Head Coach.
4. Call time out if the clock is running.
5. Unpile quickly after a tackle and get the defense ready to go.
6. Second defender in on the tackle goes for the ball – try to stripe the ball and cause a turnover.
7. Return all punts to the short side of the field or fair catch them. If a field goal will win a ball game and the ball is in field goal range with only a few seconds to go, call for a fair catch and give your offense an opportunity to score.
8. Don’t argue with the official, the clock is running.
How To Waste Tie Winning You Are Ahead:
1. Do not take any timeouts.
2. Keep the ball in bounds – Ball Carriers, Receivers, Punt Returners, Interceptions,etc.
3. Stall getting up slowly after the play has been whistled dead, don’t hurry back to the line of scrimmage, but be onside when the referee whistles the ball in play.
4. If opponents line up in punt formation in the last 2 minutes and you are ahead, play pass defense first. Linebackers shoiuld be alert for fake punt – check Fullback for run, screen, or pass. Defensive line will pplay pass defense, corners cover the wideouts and tight end. Inverts and linebackers cover the backs out.
Know The Rules Concerning The Clock Before The Last Two Minutes of Either Half:
1. Each team is permitted 3 time outs each half but, can secure: more before the last two minutes of either half with a 5 yard penalty, or for an injured player without penalty.
2. Time is started with the Referee’s ready signal on all time outs.
3. Time is started with the Referee’s ready signal on all Referee’s time outs. Examples: Measurements, passer downed behind the line of scrimmage, any delay not caused by either team, illegal touching of a kicked ball, change of team possession, etc.
Know the Rules Concerning the Clock During the Last Two Minutes of Either Half:
1. More than 3-time outs not allowed except for designated injured player who must be removed. The fourth such time out is not penalized. The fifth or continued injury is penalized.
2. In the above cases of time outs for injury, if the team is behind or the score is tied, the time can’t start until the Referee’s ready signal is given but cannot start until 10 seconds have run off the clock.
3. Time starts with the Referee’s hand signal on a lateral pass, which goes out of bounds or after an illegal substitution or after any unusual action or infraction.
4. Time is not started on a kick-off until the ball is legally touched.
Methods Of Stopping The Clock Without a Team Time Out:
1. Incomplete pass, foul, an out-of-bounds pass, a score or touchback. In these cases the time starts with the snap (or kick). In the below situations time starts with the Referee’s ready signal: Lateral pass out of bounds, when requested for an injured player, when passer is downed behind the line of scrimmage, delay of game or undue delay with a pile-up on a ball carrier or ball, measurement, change of possession – a particular play will be called from the sidelines with a fast line up when ball is spotted.
How The Clock Starts on Snap Of The Ball:
1. Out-of-Bounds Play – Carried or Punted.
2. Incomplete Pass.
3. Time Out.
4. Foul.
5. Touchback.
6. Two Minute Warning.
7. End of Period.
How The Clock Starts on Referee’s Whistle:
1. Equipment Repair.
2. Following An Injury – If No Time Outs Left.
3. Measurement For A First Down.
4. Fair Catch.
5. Pile-up After A Play.