Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
This manual provides you with the full offensive line, receiver, and quarterback mechanics for installing each offensive play presented. Coach Campbell has left no stone unturned for implementing today’s Pistol Offense into your program.
It's funny that somebody started a thread with the inverse of this title, because I've been meaning to ask this question:
Is Power and Counter enough for a running game, or do you need zone stuff too?
We run Power, Counter, Toss Sweep and Bootleg. Our straight ahead runs are old-fashioned isos and dives. I feel that the Power and Counter are more congruent to the Zone game, but we don't get much practice time and I'm worried about trying to do too much, and never being good at anything.
In our ONLY 6 runs - each has an element of EITHER zone, and/or counter/power blocking. Therefore - we practice only zone AND counter/power blocking (we figure we have the time to work on only TWO basic schemes).
EXAMPLE - our 6 runs:
1. Inside Zone (can ISO off this w/o changing blocking)
2. Outside Zone
3. H-Around - Reverse off Ins. Zone (all but 2 of the 6 linemen use zone-style blocking - Off G pulls & CTR fills for him IF uncovered).
4. Toss Sweep (4 of the 6 linemen use outside zone blocks - 1 blocks down like counter/power & 1 pulls)
5. Counter
6. Power
As you can see there are 6 plays - but EACH is based off zone blocking, counter/power blocking (or a combo thereof).
Sorry I cannot get into more detail than this. If you want to go deeper into this - email me at billmountjoy@yahoo.com