Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
This manual provides you with the full offensive line, receiver, and quarterback mechanics for installing each offensive play presented. Coach Campbell has left no stone unturned for implementing today’s Pistol Offense into your program.
Post by optionfootball on Jan 17, 2007 10:34:07 GMT
can someone post the blocking rules for this play. We are a flexbone team and have gotten away from the jet sweep the past few years and are looking for another way to get to the perimeter. Thanks in advance!!!!
"It's like novocain. Just give it time, it always works!"
Basic Idea is you block no one inside the C gap to the PS. OT has #1(usually DE), WB #2 (Usually force), and WR #3 (CB). assignments can be traded based on advantages of blocking angles. PSG-BST will step playside then continue downfield on the sam angle to cut off pursuit.
Coach
Here is the blocking scheme for the rocket
1st you must use a outside count system to identify who to block. The outside count system works with number one the first Down Linemen on or outside your widest offensive linemen. Then if going to the right you would count defenders in a counter clockwise manner. To the left you will go in a clock wise manner. Finally, the inside LBER is always number 5.
Playside:
Tackle: Tan block. Which means he going to reach block and go up to the LBer unless number one is running sideways to the sideline then he will block him. If number one does not move sideways or goes inside go around him and go to the LBer.
Guard: pull and lead the play up the alley or seal the inside
WB: If there is a hot 2 you must always block a hot 2. If no Hot 2 then:
1. Crack Scheme: Arc release and Kick out the CB. If Hot call off crack and block number 2
2. Base scheme: Arc block and block number 2 (which could be OLB or safety.)
SE:
Crack: 45 degree angle and block 1st man on 2nd level to 3rd level or LBer to Safety.
Back side:
Center/Guard/Tackle: Train block. They will take a reach step to the playside and if there is a down linemen on them when they reach they will block him. If not then they will climb on a 45 degree angle to the playside and pick off the next defender that comes into the train track.
FB: THIS IS A MUST:
HE CAN NOT ALIGN ANY DEEPER THAN 3 1/2 YARDS FROM THE CENTER. IF HE DOES IT SLOWS THE PLAY DOWN GREATLY.
He will take two steps on the midline and then block away from the play to the backside man.
QB: (VERY IMPORTANT!!)
The QB does not snap the football until the motion man leaves his peripheral vision. Tell QB later is better. THIS IS A MUST. THE PLAY IS NOT AS GOOD WHEN YOU ARE SNAPPING THE BALL ON THE BACKSIDE OF THE FB. IT MUST BE ON THE PLAYSIDE OF THE FB. If it seems the play is really wide then you are doing it correctly. WB should catch the pitch where the TE (if there was a TE) would have been and do not accept anything closer.
He must take a step with his playside foot keeping the toes forward and pointing the heel on a 45 degree angle to the playside and then reverse pivot and make the pitch. He then sprints out away for boot pass set up.
WB: He will go in rocket motion. He will aim for a spot exactly one foot behind the FB and nothing deeper. THIS IS A MUST: ONCE HE HITS THAT SPOT HE MUST GO STRAIGHT ACROSS TO THE SIDELINE. YOU CAN NOT ARC DEEPER OR GET CLOSER. IT WILL RUIN THE PLAY. BE DEMANDING OF THIS.
SE: Cut off Block
Hope this helps
Karjaw
We dont lose any games we just run out of time.
Fisher Deberry
JUST A SUGGESTION, BUT WHY WORK ON A ROCKET TOSS WHEN YOU CAN THROW A HITCH OF 6 YDS OR SO AND GET THE BALL ON THE PRIMETER IN A MUCH MORE EXPEDIENT MANNER?
Coach Easton-TIGER ONE
J.C. EASTON<BR>HEAD COACH<BR>GA TIGERS FOOTBALL<BR>PROFESSIONAL MINOR LEAGUE
Because it will get you more than 6 yards and it can not be picked off and taken for 6 points the other way. This is one of the easiest plays in football and has a very BIG UPSIDE. I personally love this play more than any of the options etc. This is our BREAD and BUTTER play. Veer is a compliment to the rocket. Once we get number one running to the sideline now we run veer. Why work on inside or outside zone when you can run a hitch? Why work on a counter when you can run a hitch? Why work on a veer when you can run a hitch? Why work on double option if you can throw a hitch? why work on anything when you can work on a hitch? Million and one ways to "skin a cat: this is just another way. Hitches are great, do not get me wrong. I just happen to like this better. This play is not SMASH MOUTH football either. It allows you to outflank the defense with out great speed. Once you establish flow in the defense then your counter and passing game, screens away become much more viable. Especially the hitch away from motion. The CB is now on an island for sure with no help from the safety. Once you establish rocket the safeties are now needed to stop this play. Leaving the Backside CB all alone.
Karjaw
We dont lose any games we just run out of time.
Fisher Deberry
Does anyone have a diagram of this play? Karjaw did an excellent job of describing the play, but being the visual learner that I am, i need to see this play layed out on paper.
I need some help with the Rocket...we run a lot of Veer. Does your Guard "pull" or Veer release to the LB? We were looking at Veer releasing the G and OT , cracking the Force with the X and then kicking the Cb with the Slotback or Te depending on our formation.
Thoughts? Our Guards are slow so pulling them might not be great.
We ran Quick Pitch in the past where we cracked the DE, pulled the OT for the Cb and the OG to seal...it was good when we had fast OL but they graduated.
Post by Devilsadvocate on Jan 11, 2011 12:30:53 GMT
As I read this thread, I see 2 schools of thought on this play. Pull G and T (a TE must be present on this I would think) vs. a quasi-outside zone concept. For those who have been option guys for a long time, which is your preference? And do any of you folks run it both ways?