Post by Coach Campbell on Jun 1, 2014 21:03:28 GMT
Advantages of the Run & Shoot
Forces the defense to switch to 4 DB or 5 DB formations, often substituting shorter and thinner DBs in place of taller and thicker LBs. This allows the offense an advantage in the running game as it often employs a bigger RB to help block and run in between the tackles. By incorporating inside running plays, the much bigger RB (usually 220-240 pounds) would be able to get more yards after going up against DBs who are usually 180-200 pounds in weight. This also allows wide receivers to have a better ability to break tackle by a 190 pound DB as opposed to a 240 pound LB.
By reading the DB, the WRs are able to run routes to uncovered areas in zone coverage or simply beat their defender in coverage. This allows the QB to go down the field vertically or take what the defense gives him and go underneath to let his WR get yards after the catch. Since a lot of the routes are downfield to vertically challenge the outside and seams, successful QBs can not only put up staggering numbers but it also allows them to put up very high yard per completion numbers.
Personnel never needs to be changed because it is not dictated by the defensive coverage. As a result, a team can go down the field using the same personnel without having to change from their base formation due to what the defense has lined up in.
The offense allows for wide open running lanes inside and allows for running backs to maximize the 10-14 carries a game they may get as opposed to running the ball 25 times but less successfully per carry.
Disadvantages of the Run & Shoot[edit]
There are several potential disadvantages to using a Run & Shoot offense:
Since the formation does not use any tight ends or fullbacks, the quarterback is at increased risk for being hit or sacked since there are fewer players available to block a defense's blitz.
Teams often use a strong running game to keep possession of the football, especially at times when it would be advantageous for them to run out the clock. A criticism of the Run & Shoot offense is that teams would often continue to rely upon the pass rather than establish the run to finish off a game. One example of this is the 1992 AFC Wild Card game where the Houston Oilers, after earning a 35-3 lead against the Buffalo Bills, rather than winding the clock down with the running game and preserving the lead for the victory, called 22 pass plays against only four runs in the second half and eventually lost the game by a score of 41-38. Alternatives like the Spread offense have been preferred over the Run & Shoot in part because they place more emphasis on the running game.
Many commentators noted that the Run & Shoot is less effective in the "Red Zone," when the offense is less than 20 yards from the goal line. In this area the offense has less room to move around and cannot spread the defense out as in other areas of the field.
Forces the defense to switch to 4 DB or 5 DB formations, often substituting shorter and thinner DBs in place of taller and thicker LBs. This allows the offense an advantage in the running game as it often employs a bigger RB to help block and run in between the tackles. By incorporating inside running plays, the much bigger RB (usually 220-240 pounds) would be able to get more yards after going up against DBs who are usually 180-200 pounds in weight. This also allows wide receivers to have a better ability to break tackle by a 190 pound DB as opposed to a 240 pound LB.
By reading the DB, the WRs are able to run routes to uncovered areas in zone coverage or simply beat their defender in coverage. This allows the QB to go down the field vertically or take what the defense gives him and go underneath to let his WR get yards after the catch. Since a lot of the routes are downfield to vertically challenge the outside and seams, successful QBs can not only put up staggering numbers but it also allows them to put up very high yard per completion numbers.
Personnel never needs to be changed because it is not dictated by the defensive coverage. As a result, a team can go down the field using the same personnel without having to change from their base formation due to what the defense has lined up in.
The offense allows for wide open running lanes inside and allows for running backs to maximize the 10-14 carries a game they may get as opposed to running the ball 25 times but less successfully per carry.
Disadvantages of the Run & Shoot[edit]
There are several potential disadvantages to using a Run & Shoot offense:
Since the formation does not use any tight ends or fullbacks, the quarterback is at increased risk for being hit or sacked since there are fewer players available to block a defense's blitz.
Teams often use a strong running game to keep possession of the football, especially at times when it would be advantageous for them to run out the clock. A criticism of the Run & Shoot offense is that teams would often continue to rely upon the pass rather than establish the run to finish off a game. One example of this is the 1992 AFC Wild Card game where the Houston Oilers, after earning a 35-3 lead against the Buffalo Bills, rather than winding the clock down with the running game and preserving the lead for the victory, called 22 pass plays against only four runs in the second half and eventually lost the game by a score of 41-38. Alternatives like the Spread offense have been preferred over the Run & Shoot in part because they place more emphasis on the running game.
Many commentators noted that the Run & Shoot is less effective in the "Red Zone," when the offense is less than 20 yards from the goal line. In this area the offense has less room to move around and cannot spread the defense out as in other areas of the field.