Post by Coach Campbell on Feb 2, 2020 18:19:28 GMT
DEFENSIVE TERMINOLOGY
1. ALERT Indicates the possibility of the change of one coverage to another based on the your opponent's formation.
2. ATTACK ZONE - That area from the goal fine to the 15 yard line offensively coming out where youwill aggressively hold the offense to less than 10 yards.
3. BALL A call made when the football is in the air or on the ground. This alerts total defense that the football has been thrown or fumbled.
4. BANJO Two defenders playing man to man coverage on two receivers using an inside outside tech¬nique.
5. Base Alignment – Corners at 7 to 9 yards off the line of scrimmage. Safeties at 11 to 12 yards in triangle area according to defensive coverage called.
6. Blitz Call that indicates a secondary person who blitzes on the snap of the football. Usually the remaining secondary personnel plays man coverage¬
7. Sideline As Your Friend - Area into the sideline where pass defender does not enter until the ball is thrown. For a flat defender the area is 6 yards from the sideline; for a deep defender the area is 9 yards from the sideline.
8. BOOMERANG Receiver that starts into motion and comes back.
9. BOOT Pass in which the QB rolls away from full flow or pre-called play action away. Also, a guard will pull opposite the play action.
10. BREAK Term signifying defenders to break towards a thrown pass, immediately and at full speed.
11. Bump and Run Alignment and technique where the defensive back crowds the L.O.S. taking away the inside by alignment and by controlling receiver's inside shoulder.
12. CHASE CONTAIN Backside pursuit responsibilities vs. (1) cutback, (2) boots. (3) Reverse.
13. CHEAT - Technique of disguising coverage initially, but moving towards true alignment prior to snap of the football.
14. CHECK - Call made by the safety to indicate that you are changing the coverage from what was origi¬nally called in the huddle.
15. CHOKE Man to man technique in which the defensive back uses a slow controlled back pedal to aggressively take away underneath routes.
16. CLOUD Secondary rotation placing the comer in the flat with force responsibility.
17. CLUB ALIGNMENT 2 yards outside of receiver and 2 yards deep versus Wing T or Power I.
18. COAST ALIGNMENT - (Corner! Align 2 yards outside and 5 to 7 yards deep versus a T.E.
19. CONTAIN - Keep the ball on the inside shoulder on pass or run.
20. CRACK - Call made by the corner alerting the people inside that an outside receiver is blocking back towards the football.
21. CRACK ALIGNMENT - This refers to the strong safety walked off on the wide receiver with his back turned to him 2 yards inside wide receiver and 2 yards off L.O.S.
22. CROSS - Communication call indicating that a receiver is running a route across the formation.
23. CURL - Pass zone outside of hook area and extending towards the flat area Usually an area of the field 3 yards inside the wide receiver and 12 to 15 yards off the L.O.S.
24. CUSHION - A relationship between the defensive back and receiver in which the DB maintains a 3 5 yard vertical depth relationship.
25. DEEP ½ - Deep pass zone that extends from sideline to an imaginary fine bisecting the field.
26. DEEP MIDDLE 1/3 Pass zone, deeper than all receivers from hash to hash.
27. DEEP OUTSIDE 1/3 Pass zone, deeper than all receivers from hash to sideline.
28. DELAY A communication call that signifies a potential receiver has waited a count or two, before releasing into his route.
29. DIME Six defensive backs in the game¬.
30. DISGUISE – The hiding of a coverage, stunt, blitz, dog, and or pre-snap alignment. Makes coverage hard to recognize until after the snap.
31. DOG – Rush of a linebacker, or combination of linebackers, through a designated gap.
32. DRAW – Call to indicate that the QB has executed a delayed hand-off after a play action pass fake.
33. DRIVE – The breaking on the football when it’s thrown.
34. DROP BACK – Type of pass action where QB drops straight back behind the center, either a 5 or 7 step drop.
35. E.M.L.O.S. – End Man On The Line Of Scrimmage
36. FAST DEFENSE – When you opponent goes into a two-minute offense, or starts running plays without huddling, is called a fast or hurry-up offense.
37. FIELD – Call used to tell the defense that strength is to the wide side of the field, regardless of the offensive formation.
38. FILL – Inside out responsibilities on the football – QB on option.
39. FLAT – Area of the field outside of the widest offensive man, or zone, located 5 yards deep from the curl area to the sideline.
40. FLEX – 2 to 5 yard split by a T.E., which signifies that a pass may be coming.
41. FLOOD – 3-tiered pattern to one side, utilizing a back out of the backfield.
42. FLOW – Backfield flow refers to the direction of the backs. Ball flow refers to the direction of the ball.
43. FLY – Backfield motion away from the two-receiver side of the formation. Also, pattern route that runs straight down the field.
44. FORCE – Outside-in responsibilities on the football, immediate up field pressure from the secondary, or linebackers, on run plays. Pitch an option.
45. FREEZE – A call made to indicate that you will stay in defense called.
46. FRONT – The alignment of the front seven.
47. FULL-FLOW – Both backs going to the same side after snap of the ball.
48. FUNNEL – Technique used by corners to force receivers release to a certain direction.
49. HAMMER – Hard corner force with safety over the top fast into the boundary.
50. HANG – Corner settling in the flat and squatting, usually used in cover 2.
51. HARD – Alignment and technique used in zone coverage, where the corner back is aligned tight on L.O.S.
52. IN CALL – A call made by a defender to indicate that his receiver has cut to the inside.
53. JAM – To squat at your alignment depth, and collision a receiver, or defensive back, trying to hold up a receiver on the L.O.S.
54. JET TECHNIQUE – A definite passing situation where the defensive front disregards the run and plays the pass all the way.
55. JUMP – The changing of leverage on a receiver.
56. KEY – The reading of a focal point. What you concentrate on for you initial reaction on the snap of the ball.
57. LEVERAGE – To maintain outside, or inside, position on your man – your shoulders on his shoulders.
58. LION – A call directing the safety to the left in order to help on certain coverage’s, or rotations.
59. LIZ – Call made by the safety to indicate that the safety is helping to his left, or that the direction of the rotation is to the left.
60. LOCK – A call, which tells the outside linebacker, aligned on the T.E., to cover him while the strong safety, or free safety, covers any motion to them by a running back.
61. MAX PROTECTION – When the offense keeps both the tight end, and a back is in, for pass protection.
62. MAN-TO-MAN – A coverage which is usually indicated by a color or number.
63. MOTION – Pre-snap movement by a receiver, or running back.
64. NICKEL – A defense, which puts a fifth defensive back in the game.
65. OPENSIDE – The side away from the T.E.
66. OSKI or BINGO – A call made to alert the defense that an interception is about to be made.
67. OUTSIDE – An alignment that puts a defender on the outside shoulder of an offensive person.
68. PASS CALL – An alert call to indicate that the offense is going to throw the ball.
69. PICK – A screen by a receiver on a defensive back, or linebacker, to take him out of coverage.
70. PITCH MAN – A running back, or receiver, who receives the football from the QB on any type of option or outside run.
71. PLAY PASS or PLAY ACTION – When the QB fakes a running play, then drops back in an attempt to throw a pass.
72. P.O.A. – Point of Attack
73. POP or PLUG – A linebacker stunt run through the A or B gap.
74. PRESS – An alignment which places an outside linebacker directly in front of the wide receiver. The purpose is to hld the reciever up.
75. PREVENT – A defense used in long situations, used prior to the half ending, or at the end of a game. Designed not to let you opponent score.
76. PURSUIT – An angle taken by a defender to cut of the ball carrier.
77. RAIDER – This term, or any term that you feel comfortable with, can describe a defensive call hat shows blitz prior to the snap of the football, and then back off to run coverage called.
78. RAM – A call directing the safety to the right, in order to help on certain coverage’s, or rotation.
79. READ – A term that signifies someone from the secondary may have force, depending on the blocks of the offense.
80. RED ZONE – An area of the football field from the 20 yard line in. An area which the defender does not let a pass receiver in.
81. ROLL – A coverage for a secondary rotation with the corner up, or when the QB reverses, and comes out on the corner in an attempt to pass.
82. SCRAPE – A technique which moves a linebacker up field depending on the direction of the ball.
83. SECONDARY CONTAIN – Pertains to the linebacker coming out of his coverage responsibility, to contain the QB when primary containment breaks down.
84. SETTLE – When a secondary defender stops gaining depth and/or width in an area, and stays in that area.
85. SHOW – Disguising a coverage by showing another coverge, nd then backs out.
86. SKY – A coverage call for the free safety and strong saftey playing in the curl/or flat are in zone coverage.
87. SLAM – A term used to describe a strong safety blitz.
88. SLANT – Full line movement to a call side gap.
89. SNAKE – Stron safety blitz to contain, and to take away, pitch man.
90. SNATCH – Another call used to indicate an intercepted ball.
91. SPLIT FLOW – When backs divide on snap of the football, usually in opposite direction of each other.
92. STAY CALL – Call made to indicate that you wil stay in coverage called.
93. STAY IN COVERAGE – Refers to always staying in your coverage on scrammble plays, or loss of containment until the ball crosses the L.O.S.
94. STING – A term used to indicate free safety blitz.
95. STRONGSIDE – Usually the side to the two receiver side, or to the T.E.
96. STUNTS – Usually pertains to the defensive line running games, changing gap, or pass rush lanes.
97. SQUAT – Pertains to the secondary, or linebackers, settling in an area.
98. SQUEEZE – This refers to the restriction of the outside running lane, while maintaining outside leverage on the ball carrier, and lead blockers.
99. SUPPORT – Describes the angle of pursuit a player takes when he is a secondary pursuit man – may be insider or outside.
100. SUSTAIN – Staying with the play, or block, until the whistle blows.
101. SWEAT – A technique vs the option (outside veer) when the defensive back, or last man on the L.O.S., is responsible for force, will slow play the QB and Pitch man, and strings the play out.
102. TANDEM – An alignment which places on defensive player directly behind another.
103. THROWBACK – A pass thrown away from the direction that the QB rolls, or sprints.
104. TRAIL – The responsibility of chasing the football from the backside looking for boot, reverse, and run away.
105. UNBALANCED – When the offensive formation puts four linemen on one side of the center.
106. WALL-OFF – When a linebacker checks the receiver from running a crossing pattern.
107. WALK – A linebacker alignment midway between a receiver, and the last man on the L.O.S.
108. WEAKSIDE – Single receiver side of the formation.
109. WIDESIDE – The sideline which is farthes from the ball.
110. YOU – Rotation in which the corner is reponsible for flat on pass force vs run to his side.
111. X – Describes the Split end receiver.
112. Y – Describes the Tight End.
113. TIM – Any tight end motion away from the formation.
114. TOM – The motion of the Y toward, but not across the formation.
115. YO – Tight End shifts off the L.O.S.
116. CALLSIDE – The side of the formation which has the Tight End.
117. Z – Describes the Flanker
118. ZAP – Short flanker motion away from the ball without changing strength.
119. ZIP – Short flanker motion inside with changing strength.
120. ZONE – Area of field covered by a defensive back.
121. ZOOM – Flanker motion across formation changing strength.
1. ALERT Indicates the possibility of the change of one coverage to another based on the your opponent's formation.
2. ATTACK ZONE - That area from the goal fine to the 15 yard line offensively coming out where youwill aggressively hold the offense to less than 10 yards.
3. BALL A call made when the football is in the air or on the ground. This alerts total defense that the football has been thrown or fumbled.
4. BANJO Two defenders playing man to man coverage on two receivers using an inside outside tech¬nique.
5. Base Alignment – Corners at 7 to 9 yards off the line of scrimmage. Safeties at 11 to 12 yards in triangle area according to defensive coverage called.
6. Blitz Call that indicates a secondary person who blitzes on the snap of the football. Usually the remaining secondary personnel plays man coverage¬
7. Sideline As Your Friend - Area into the sideline where pass defender does not enter until the ball is thrown. For a flat defender the area is 6 yards from the sideline; for a deep defender the area is 9 yards from the sideline.
8. BOOMERANG Receiver that starts into motion and comes back.
9. BOOT Pass in which the QB rolls away from full flow or pre-called play action away. Also, a guard will pull opposite the play action.
10. BREAK Term signifying defenders to break towards a thrown pass, immediately and at full speed.
11. Bump and Run Alignment and technique where the defensive back crowds the L.O.S. taking away the inside by alignment and by controlling receiver's inside shoulder.
12. CHASE CONTAIN Backside pursuit responsibilities vs. (1) cutback, (2) boots. (3) Reverse.
13. CHEAT - Technique of disguising coverage initially, but moving towards true alignment prior to snap of the football.
14. CHECK - Call made by the safety to indicate that you are changing the coverage from what was origi¬nally called in the huddle.
15. CHOKE Man to man technique in which the defensive back uses a slow controlled back pedal to aggressively take away underneath routes.
16. CLOUD Secondary rotation placing the comer in the flat with force responsibility.
17. CLUB ALIGNMENT 2 yards outside of receiver and 2 yards deep versus Wing T or Power I.
18. COAST ALIGNMENT - (Corner! Align 2 yards outside and 5 to 7 yards deep versus a T.E.
19. CONTAIN - Keep the ball on the inside shoulder on pass or run.
20. CRACK - Call made by the corner alerting the people inside that an outside receiver is blocking back towards the football.
21. CRACK ALIGNMENT - This refers to the strong safety walked off on the wide receiver with his back turned to him 2 yards inside wide receiver and 2 yards off L.O.S.
22. CROSS - Communication call indicating that a receiver is running a route across the formation.
23. CURL - Pass zone outside of hook area and extending towards the flat area Usually an area of the field 3 yards inside the wide receiver and 12 to 15 yards off the L.O.S.
24. CUSHION - A relationship between the defensive back and receiver in which the DB maintains a 3 5 yard vertical depth relationship.
25. DEEP ½ - Deep pass zone that extends from sideline to an imaginary fine bisecting the field.
26. DEEP MIDDLE 1/3 Pass zone, deeper than all receivers from hash to hash.
27. DEEP OUTSIDE 1/3 Pass zone, deeper than all receivers from hash to sideline.
28. DELAY A communication call that signifies a potential receiver has waited a count or two, before releasing into his route.
29. DIME Six defensive backs in the game¬.
30. DISGUISE – The hiding of a coverage, stunt, blitz, dog, and or pre-snap alignment. Makes coverage hard to recognize until after the snap.
31. DOG – Rush of a linebacker, or combination of linebackers, through a designated gap.
32. DRAW – Call to indicate that the QB has executed a delayed hand-off after a play action pass fake.
33. DRIVE – The breaking on the football when it’s thrown.
34. DROP BACK – Type of pass action where QB drops straight back behind the center, either a 5 or 7 step drop.
35. E.M.L.O.S. – End Man On The Line Of Scrimmage
36. FAST DEFENSE – When you opponent goes into a two-minute offense, or starts running plays without huddling, is called a fast or hurry-up offense.
37. FIELD – Call used to tell the defense that strength is to the wide side of the field, regardless of the offensive formation.
38. FILL – Inside out responsibilities on the football – QB on option.
39. FLAT – Area of the field outside of the widest offensive man, or zone, located 5 yards deep from the curl area to the sideline.
40. FLEX – 2 to 5 yard split by a T.E., which signifies that a pass may be coming.
41. FLOOD – 3-tiered pattern to one side, utilizing a back out of the backfield.
42. FLOW – Backfield flow refers to the direction of the backs. Ball flow refers to the direction of the ball.
43. FLY – Backfield motion away from the two-receiver side of the formation. Also, pattern route that runs straight down the field.
44. FORCE – Outside-in responsibilities on the football, immediate up field pressure from the secondary, or linebackers, on run plays. Pitch an option.
45. FREEZE – A call made to indicate that you will stay in defense called.
46. FRONT – The alignment of the front seven.
47. FULL-FLOW – Both backs going to the same side after snap of the ball.
48. FUNNEL – Technique used by corners to force receivers release to a certain direction.
49. HAMMER – Hard corner force with safety over the top fast into the boundary.
50. HANG – Corner settling in the flat and squatting, usually used in cover 2.
51. HARD – Alignment and technique used in zone coverage, where the corner back is aligned tight on L.O.S.
52. IN CALL – A call made by a defender to indicate that his receiver has cut to the inside.
53. JAM – To squat at your alignment depth, and collision a receiver, or defensive back, trying to hold up a receiver on the L.O.S.
54. JET TECHNIQUE – A definite passing situation where the defensive front disregards the run and plays the pass all the way.
55. JUMP – The changing of leverage on a receiver.
56. KEY – The reading of a focal point. What you concentrate on for you initial reaction on the snap of the ball.
57. LEVERAGE – To maintain outside, or inside, position on your man – your shoulders on his shoulders.
58. LION – A call directing the safety to the left in order to help on certain coverage’s, or rotations.
59. LIZ – Call made by the safety to indicate that the safety is helping to his left, or that the direction of the rotation is to the left.
60. LOCK – A call, which tells the outside linebacker, aligned on the T.E., to cover him while the strong safety, or free safety, covers any motion to them by a running back.
61. MAX PROTECTION – When the offense keeps both the tight end, and a back is in, for pass protection.
62. MAN-TO-MAN – A coverage which is usually indicated by a color or number.
63. MOTION – Pre-snap movement by a receiver, or running back.
64. NICKEL – A defense, which puts a fifth defensive back in the game.
65. OPENSIDE – The side away from the T.E.
66. OSKI or BINGO – A call made to alert the defense that an interception is about to be made.
67. OUTSIDE – An alignment that puts a defender on the outside shoulder of an offensive person.
68. PASS CALL – An alert call to indicate that the offense is going to throw the ball.
69. PICK – A screen by a receiver on a defensive back, or linebacker, to take him out of coverage.
70. PITCH MAN – A running back, or receiver, who receives the football from the QB on any type of option or outside run.
71. PLAY PASS or PLAY ACTION – When the QB fakes a running play, then drops back in an attempt to throw a pass.
72. P.O.A. – Point of Attack
73. POP or PLUG – A linebacker stunt run through the A or B gap.
74. PRESS – An alignment which places an outside linebacker directly in front of the wide receiver. The purpose is to hld the reciever up.
75. PREVENT – A defense used in long situations, used prior to the half ending, or at the end of a game. Designed not to let you opponent score.
76. PURSUIT – An angle taken by a defender to cut of the ball carrier.
77. RAIDER – This term, or any term that you feel comfortable with, can describe a defensive call hat shows blitz prior to the snap of the football, and then back off to run coverage called.
78. RAM – A call directing the safety to the right, in order to help on certain coverage’s, or rotation.
79. READ – A term that signifies someone from the secondary may have force, depending on the blocks of the offense.
80. RED ZONE – An area of the football field from the 20 yard line in. An area which the defender does not let a pass receiver in.
81. ROLL – A coverage for a secondary rotation with the corner up, or when the QB reverses, and comes out on the corner in an attempt to pass.
82. SCRAPE – A technique which moves a linebacker up field depending on the direction of the ball.
83. SECONDARY CONTAIN – Pertains to the linebacker coming out of his coverage responsibility, to contain the QB when primary containment breaks down.
84. SETTLE – When a secondary defender stops gaining depth and/or width in an area, and stays in that area.
85. SHOW – Disguising a coverage by showing another coverge, nd then backs out.
86. SKY – A coverage call for the free safety and strong saftey playing in the curl/or flat are in zone coverage.
87. SLAM – A term used to describe a strong safety blitz.
88. SLANT – Full line movement to a call side gap.
89. SNAKE – Stron safety blitz to contain, and to take away, pitch man.
90. SNATCH – Another call used to indicate an intercepted ball.
91. SPLIT FLOW – When backs divide on snap of the football, usually in opposite direction of each other.
92. STAY CALL – Call made to indicate that you wil stay in coverage called.
93. STAY IN COVERAGE – Refers to always staying in your coverage on scrammble plays, or loss of containment until the ball crosses the L.O.S.
94. STING – A term used to indicate free safety blitz.
95. STRONGSIDE – Usually the side to the two receiver side, or to the T.E.
96. STUNTS – Usually pertains to the defensive line running games, changing gap, or pass rush lanes.
97. SQUAT – Pertains to the secondary, or linebackers, settling in an area.
98. SQUEEZE – This refers to the restriction of the outside running lane, while maintaining outside leverage on the ball carrier, and lead blockers.
99. SUPPORT – Describes the angle of pursuit a player takes when he is a secondary pursuit man – may be insider or outside.
100. SUSTAIN – Staying with the play, or block, until the whistle blows.
101. SWEAT – A technique vs the option (outside veer) when the defensive back, or last man on the L.O.S., is responsible for force, will slow play the QB and Pitch man, and strings the play out.
102. TANDEM – An alignment which places on defensive player directly behind another.
103. THROWBACK – A pass thrown away from the direction that the QB rolls, or sprints.
104. TRAIL – The responsibility of chasing the football from the backside looking for boot, reverse, and run away.
105. UNBALANCED – When the offensive formation puts four linemen on one side of the center.
106. WALL-OFF – When a linebacker checks the receiver from running a crossing pattern.
107. WALK – A linebacker alignment midway between a receiver, and the last man on the L.O.S.
108. WEAKSIDE – Single receiver side of the formation.
109. WIDESIDE – The sideline which is farthes from the ball.
110. YOU – Rotation in which the corner is reponsible for flat on pass force vs run to his side.
111. X – Describes the Split end receiver.
112. Y – Describes the Tight End.
113. TIM – Any tight end motion away from the formation.
114. TOM – The motion of the Y toward, but not across the formation.
115. YO – Tight End shifts off the L.O.S.
116. CALLSIDE – The side of the formation which has the Tight End.
117. Z – Describes the Flanker
118. ZAP – Short flanker motion away from the ball without changing strength.
119. ZIP – Short flanker motion inside with changing strength.
120. ZONE – Area of field covered by a defensive back.
121. ZOOM – Flanker motion across formation changing strength.