Post by aleksandar on Jan 6, 2024 4:02:39 GMT
PASSING TOURNAMENT RULES
Summer 7 on 7
7 on 7 during the summer months is a great way to work your formations, defense and offensive schemes, coverages, routes and athletic understanding of passing and coverage your schemes. 7 on 7 keeps your team competing.
MOUTH PIECES: It is required that mouth pieces be worn!
Field Dimensions:
A. Field Length--45 yards long
B. Field Width--160 feet (60 feet to hash mark, 40 feet between)
C. End Zone--10 yards deep
Starting the game:
A. A central timekeeper will be designated. All games will begin and end on this persons instructions. He will also announce the time remaining at the 10-, 5-, and 2-minute mark
B. Visitors will have first possession and wear white (top team in bracket or first team listed will be the visitor). The home team will have first possession the 2nd half and wear a dark color (bottom team in bracket or 2nd team listed will be the home team). NO TEAM WILL BE ALLOWED TO PARTICIPATE WITHOUT SHIRTS!
C. All teams will have two jerseys (white/dark jersey, t-shirt, etc.) WITH PLAYERS NUMBER ON FRONT AND BACK.
D. NO FOOTBALL JERSEY'S OF ANY TYPE SHALL BE WORN. T-shirts, Under armor, or basketball type sleeveless shirts are the only choices of acceptable jerseys.
E. Visitors (team in white), will always align their team on the right sideline facing the end zone, home (dark jersey), will always align their team on the left sideline facing the end zone.
F. Ball is always placed on the right hash mark when at the 45-yard line.
G. Referee will announce/post score before each offensive possession begins.
Moving the ball.
A. Offensive Plays Must All Be Passes! (No Kicking/Punting)
B. Field is marked at 15-yard intervals with cones. (3 first downs without a penalty would result in a touchdown)
C. Possession always begins at the 45-yard line at the right hash mark. HASH MARK PLACEMENT OF THE BALL MUST BE ENFORCED BY OFFICIALS, IN ACCORDANCE WITH NCAA RULES, ONCE THE BALL HAS BEEN ADVANCED.
D. NO PENALTY WILL BE ASSESSED IN EXCESS OF THE 45 YD. LINE. On an unsuccessful or successful offensive play from the 45 yard line resulting in an offensive penalty: The ball will be returned to the 45 yard line and 1st down will become 2nd down; 2nd down will become 3rd down, and 3rd down will result in a turnover.
E. Offenses always move in the same direction.
F. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass. ONCE A FORWARD PASS HAS BEEN THROWN, A BACKWARD PASS (lateral) IS ALLOWED.
G. Should a swing pass not cross the LOS and before the 4 second count has expired, a defensive player tags the ball carrier behind the 45-yard line, it is a SAFETY.
Special Rules
A. No blocking.
B. Receiver/Ball carrier is legally down when touched with one or both hands.
(Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
C. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in affect on snaps.
D. Each team will have 25 seconds to snap the ball once it has been marked ready for play. Two delay of game penalties in the same possession results in a turnover. A DELAY OF GAME PENALTY ON THE EXTRA POINT TRY RESULTS IN A TURNOVER!
E. The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
1. If release is under 4.0 seconds, the play goes on.
2. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing)
3. The only infractions possible when a 4 second count is called are unsportsmanlike acts.
F. Defensive Pass Interference will be a spot foul (1st down at the spot).
G. Responsibility to avoid contact is with the defense. There will be NO chucking. Deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5 yard penalty)
H. Offensive pass interference is the same as NCAA rules. (15 YARD PENALTY)
I. Interceptions may be returned ("no blocking" rule applies). If an interception is returned beyond the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue. The teammates of the person who intercepted the ball MAY trail the runner so as to be in position to take a backwards pass. THEY MAY NOT BLOCK FOR OR SCREEN FOR THE RUNNER.
J. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
K. The offensive center is not an eligible receiver (teams must have a center). THE BALL MUST BE SNAPPED FROM THE GROUND BETWEEN THE SNAPPERS LEGS! (mirror the game of football)
L. The center will be responsible for setting or re-positioning the Referee's bean bag at the line of scrimmage. On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line. (centers on both teams responsible).
M. No taunting or "trash talking". (5 yard penalty & expulsion if flagrant).
N. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking). Four down territory occurs only after offense proceeds to or inside the 15 yard line cone (third quadrant).
O. Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any/all state qualifying tournaments! They will also be disqualified from participating in the state tournament.
P. Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 50 yard line will result in a loss of down penalty. The defense, now the offense, would be starting play with 2nd down.
Scoring:
A. 6 points for TD
B. 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line (interception on PAT is dead ball).
C. Official score is kept by field referee and game manager.
Tie Breaker:
A. After coin flip to determine first possession, teams will alternate 4 down series from the 15 yard line.
B. A winner is determined when one team scores during its possession and the other does not.
C. If a second overtime period is necessary, each team must then go for two points on the conversion attempts.
Time:
A. 20 minute halves (continuous clock for each half--see: "starting the game").
B. No time outs. (EXCEPTION: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates).
C. 10 minute half-time/10 minutes between games.
D. 7 on 7 tournaments require that all games start/end at the same time. If a team(s) are late and can not start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock. (Not to exceed 10 minutes of 1st half. Forfeit will occur after 10 minutes of the 1st half) IT IS IMPERATIVE TO KEEP TO THE TOURNAMENT TIME SCHEDULE. Teams must be on site and ready to play when scheduled. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.
Officials: (3)--Referee; Field judge, Back Judge
Timekeeper: A designated official will keep the 4 second clock.
TOURNAMENT TIE BREAKERS –
A. Head to Head, Points Scored, Points Allowed will determine the pool winners or teams to advance.
B. In a three way tie, once a winner has been declared, the remaining two teams will revert back to head to head, points scored, points allowed to break the remaining tie.
C. A forfeit will be treated the same as a qualifying team in a bracket. The team forfeiting or the team that has qualified will not count in the tie breaker scenario when determining head to head, points scored or points allowed. In essence, a bracket with a qualifying or forfeiting team becomes a three team bracket!
COMMON SENSE –
Fans may sit behind their team when they are playing. However, after the contest, they must relinquish their position to the fans of the team schedule to play. Fans may not sit behind someone else's team during a contest.
The following information should be used as a guide and as an example for your summer lifting program. Remember this is only a guide and you can insert your program and philosophy. Our summer program will be divided into two groups with the Varsity and JV team reporting for roll at 5:55 a.m. and group two which represents 9th, 8th, and 7th grade athletes reporting at 8:00 a.m.
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Coach Campbell
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Center mechanics
CENTER'S STANCE AND EXCHANGE FROM UNDER CENTER, GUN or PISTOL: The stance that I teach the offensive center is a three-point stance with weight distributed evenly over the "full bottom" of both feet, with little weight forward with very little weight placed on the football itself.
Under Center Base: Slightly wider than the shoulders with the feet perpendicular to the L.O.S. using only a slight stagger.
Base When QB is Gun: I have our center maintain his same stance as he would if under center the only difference I have him drop his tail below parallel so when he snaps the football it keeps the ball down.
Feet: The feet must be parallel as much as possible but never more than 2 to 3-inch stagger.
Shoulders - Back - Tail: Shoulders must stay square to the L.O.S. with the back parallel to the ground if quarterback is under center but, if in gun the center can drop his tail below parallel to keep the ball snapped at the belt buckle of the quarterback.
Initial Movement: We want the center to explode out of his stance with his near playside foot when exploding out to block or as it applies to the run blocking scheme. DO NOT ANTICIPATE THE SNAP COUNT. Snapping the ball early penalizes the rest of the offensive linemen by giving the defense an advantage. Snap the ball on the proper command.
Position of the Ball: The ball should be placed slightly to the right eye and forward of the center's head. Extending the ball in front of you will give you better cut-off angles if snapped with the quarterback under center, if snapping to a quarterback who is in gun or pistol depth the center now can drop his tail which in turn moves the back instead of forward on the snap
The Grip: The football is placed so that the laces are facing up. Grip the ball by placing your right thumb between the second and third lace nearest the front end of the ball. The fingers and palm of the hand will grip the ball on the side to have complete control of the ball. The arm should be extended with your wrist straight. NEVER allow your arm to be bent, as this will cause a bad snap.
Effecting the Snap: Snap the ball by turning the wrist one-quarter turn without bending your elbows. This should be one quick movement and is a lifting action. Slap the ball against the quarterback’s hand. The quarterback should take the ball from you - NEVER throw the ball to the quarterback. Snapping and stepping with the proper foot should be one of continuous movement. The Center must be the quarterback of the offensive line. The center is responsible for making calls recognizing defensive fronts and alerting the rest of the offensive line to all changes. The center must have a clear understanding of the concept of plays used in the offense. The center must make calls loud and clear!
Effecting the Snap When QB is in a Gun Set: The ball should be placed slightly to the right eye and forward of the center's head, grasping the football is if throwing it. When the center brings the ball back he will slap the inside of his right thigh this will keep the ball from be snapped to high and will keep the snap of the ball at the belt buckle of the center.
ALIGNMENT AND SPLITS - "THE LITTLE THINGS" make the difference. For an offense line to be successful with its plays, they need to play smart. Understanding splits as it applies to the inside run and outside run becomes an important factor. An offensive lineman needs to understand that a wider split helps the inside game and, in some instances, the passing game which will be addressed later in this manual a tighter split benefits the outside game (helps restrict the defense). Certain plays that require combination blocks by two adjoining linemen must have a sense about themselves when working together.
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Coach Campbell
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Dec 17, 2023 at 4:45pm
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3.5.3 Basics
STRATEGY
The following is an outline of the 30 Stack’s Defensive Strategy:
Score, but at a minimum set up a score
• Create three or more take-aways
o Fumbles – pursuit, effort, hitting, awareness
o Interceptions – pass rush, under cover, position, communication, break, catch
o Ball on Downs – stop the 4th down play or goal line stand
• Pressure the offense into mistakes
• Wear out ball carriers
• Demoralize the offense
• Scoop and score
Control Field Position
• Be good on 1st down; be great on 3rd down
• Stop the offense inside their 40
• Limit Explosive Play to 1 every 30 plays
o Runs over 15 yards
o Passes over 20 yards
• NO more than 3 consecutive first downs
Team Effort
• Each defender executes his assignments – trust one another
• Pursuit – the ultimate team effort
• Assist – just as important as the first hit
Pressure – stress the offense
• Make the offense react to the defense
• Mentally
o Stem & disguise – “Prowl”
o Indecision slows down the offense
o Make the offense change or at least read at the LOS
• Physically – finish all tackles
o Front will mirror step
o Linebackers will move forward
• Blitz
o Run blitz with gap responsibilities
o Pass blitz, with all receivers covered down or zone drops
Physical Dominance
• Out HIT our opponent – consistent pounding
• Attack – the LOS
• Don’t just survive the punishment – deliver it!
o Off season preparation
o In season effort
• Speed and strength
• Utilize proper tackling technique
o Club-up and grab cloth
o See what you hit
Speed
• Pursuit – all eleven players must get to the ball carrier
• Swarm the offense with numbers
• Productive speed
o Execute assignment with proper technique
o React to (“read”) keys
Be Relentless
• Pursuit – do not follow a teammate
• First player secures the tackle
• All additional players are stripping (pounding or pulling) the ball
• Demoralize ball carriers by surrounding them with more defenders than offensive players
The Basics
• Discipline – perform as coached
• Alignment – key to success
• Stance – the ability to perform assignments begins with the stance
• Key – gives you the quickest read to perform your assignment
• Tackle – most important, overemphasize the wrap
Defensive Packages – sound schemes
• Stop the run
• Force the ball to the perimeter
• Defend the cutback
• Pressure the quarterback
Game Plan
• Front
o Gap control with two-gap defenders in base
o Gap control with one-gap defenders when stunting
o Use proper technique – stimulus response
• Second Level
o Align and flow
Communicate
Read keys
Run to the ball
HIT!
o Use proper technique – stimulus response
• Secondary
o Align and react to keys
Communicate
o Use proper technique
Zone
Man
Read
Win the Down & Distance Battles
• Be good on 1st down – stop the opponent under 2 yards (game average less than 3 yards)
• Be great on 3rd down – force the punt – 60%
o Conquer long yardage situations
o Short yardage – win the battle
Special Situations
• Red Zone – turn the offense away with no points
• Goal line – turn the offense away with no points
• Two-minute – preserving a victory
• Four-minute – get the ball back
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Coach Campbell
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Dec 17, 2023 at 4:32pm
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3.5.3 Basics
THE 3.3.5 STACK PLAN
Develop your players, both physically and mentally. Defensive players must be warriors; reacting, running and hitting. They can do this with confidence when your approach is to “teach in the classroom, coach on the field and let them play Friday night”.
Defenses must be good on first down and great on third down. Therefore, the first objective is to control the opponent’s running game. When successful, this forces them into long-yardage situations. A high risk, low percentage situation is a defensive advantage down, which puts the defense in control, and can lead to a take-away. The “30 Stack” scheme allows the defense to determine where they want to align, not the offense dictating. This keeps the defense in advantageous match-ups.
Regardless of the scheme, you must be able to tackle. As such, the plan is:
• Pursuit
• Tackle
• Take-aways
Pursuit
Team pursuit is a burning desire to have all eleven players to the football. You can evaluate team pursuit by freezing a video frame and counting the number of players around the football on any given play. You cannot be a turnover-producing defense without great team pursuit. Also, pursuit will force the opponent to go the distance in order to score. Develop a reputation of punishing gang tackling from the front and backside by demanding team pursuit. The point is four 160 pound players hitting a running back is the equivalent of a 640 pound collision.
Tackle
A tackle is a desired collision between the defensive man and the ball carrier. The defensive man must win – end up on top with the ball carrier, making him go backwards! Tackling is 50% determination and 50% technique. It takes both aggressiveness and good technique to be a great tackler. Also, all defensive players must work for the assist (with pursuit) because it is just as important as the tackle. The second, third and fourth players to the ball carrier can deliver punishing blows, which can free the football. If the defensive players out-number the offensive players you have a good chance of coming up with the football. Again, four 160 pound players hitting a running back is the equivalent of a 640 pound collision.
Take-aways
Take-aways will allow your team to play for 48 minutes, because in a game of momentum, like a pendulum, it will always come back and a take-away is a great start. The defense must take the ball from your opponent’s offense. This has a demoralizing effect on them, as well as giving the defense a chance to score, but at a minimum providing the offense with field position.
Since the 30 Stack Defense is designed to stop the run, and force everything east and west, the first tackler, and subsequent defenders running to the ball have the opportunity to create a take-away, scoop and score. Also, opponents will be forced into defensive advantage downs, which put them in throwing situations. This is when the 30 Stack Defense’s attack packages can pressure the quarterback causing a fumble in the pocket, or hurrying a throw that creates an interception. Coverage personnel must “break” on thrown balls at 100%. Finally, a stop on 4th down is a take-away, because it creates field position and has a demoralizing effect on our opponents.
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Coach Campbell
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Dec 17, 2023 at 2:18pm
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Kade Sundheim Offensive Guard & DL Available
Kade is excellent and below you will find a link to take a look at his play on the field
Kade Sundheim
6’3” 270lbs
GPA 3.24 (4pt scale)
NCAA # 2205549513
Bench 365
Squat 535
40yd 5.16
Pro shuttle 4.75
2023 District Lineman of the Year
2022 1st Team All District and 1st Team All County
His cell is 512-801-2137
Current offers
Minot State
Upper Iowa
Sul Ross
Tabor College
Those are all scholarship committable offers
East TX Baptist has offered but they are D3 so they would find him academic money
Here is his highlight link
www.hudl.com/video/3/18070675/6511d094f56aad0bc023f5dd
Coach another thing that may or may not be worth mentioning is that he was strictly def line his freshmen and sophomore year and half his junior year
So as good as he is at Oline right now he has a lot of upward potential because he still can develop a lot.
He wants to pursue a career as a strength Coach for college, possibly physical therapy and possibly high school/college football coach
Summer 7 on 7
7 on 7 during the summer months is a great way to work your formations, defense and offensive schemes, coverages, routes and athletic understanding of passing and coverage your schemes. 7 on 7 keeps your team competing.
MOUTH PIECES: It is required that mouth pieces be worn!
Field Dimensions:
A. Field Length--45 yards long
B. Field Width--160 feet (60 feet to hash mark, 40 feet between)
C. End Zone--10 yards deep
Starting the game:
A. A central timekeeper will be designated. All games will begin and end on this persons instructions. He will also announce the time remaining at the 10-, 5-, and 2-minute mark
B. Visitors will have first possession and wear white (top team in bracket or first team listed will be the visitor). The home team will have first possession the 2nd half and wear a dark color (bottom team in bracket or 2nd team listed will be the home team). NO TEAM WILL BE ALLOWED TO PARTICIPATE WITHOUT SHIRTS!
C. All teams will have two jerseys (white/dark jersey, t-shirt, etc.) WITH PLAYERS NUMBER ON FRONT AND BACK.
D. NO FOOTBALL JERSEY'S OF ANY TYPE SHALL BE WORN. T-shirts, Under armor, or basketball type sleeveless shirts are the only choices of acceptable jerseys.
E. Visitors (team in white), will always align their team on the right sideline facing the end zone, home (dark jersey), will always align their team on the left sideline facing the end zone.
F. Ball is always placed on the right hash mark when at the 45-yard line.
G. Referee will announce/post score before each offensive possession begins.
Moving the ball.
A. Offensive Plays Must All Be Passes! (No Kicking/Punting)
B. Field is marked at 15-yard intervals with cones. (3 first downs without a penalty would result in a touchdown)
C. Possession always begins at the 45-yard line at the right hash mark. HASH MARK PLACEMENT OF THE BALL MUST BE ENFORCED BY OFFICIALS, IN ACCORDANCE WITH NCAA RULES, ONCE THE BALL HAS BEEN ADVANCED.
D. NO PENALTY WILL BE ASSESSED IN EXCESS OF THE 45 YD. LINE. On an unsuccessful or successful offensive play from the 45 yard line resulting in an offensive penalty: The ball will be returned to the 45 yard line and 1st down will become 2nd down; 2nd down will become 3rd down, and 3rd down will result in a turnover.
E. Offenses always move in the same direction.
F. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass. ONCE A FORWARD PASS HAS BEEN THROWN, A BACKWARD PASS (lateral) IS ALLOWED.
G. Should a swing pass not cross the LOS and before the 4 second count has expired, a defensive player tags the ball carrier behind the 45-yard line, it is a SAFETY.
Special Rules
A. No blocking.
B. Receiver/Ball carrier is legally down when touched with one or both hands.
(Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
C. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in affect on snaps.
D. Each team will have 25 seconds to snap the ball once it has been marked ready for play. Two delay of game penalties in the same possession results in a turnover. A DELAY OF GAME PENALTY ON THE EXTRA POINT TRY RESULTS IN A TURNOVER!
E. The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
1. If release is under 4.0 seconds, the play goes on.
2. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing)
3. The only infractions possible when a 4 second count is called are unsportsmanlike acts.
F. Defensive Pass Interference will be a spot foul (1st down at the spot).
G. Responsibility to avoid contact is with the defense. There will be NO chucking. Deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5 yard penalty)
H. Offensive pass interference is the same as NCAA rules. (15 YARD PENALTY)
I. Interceptions may be returned ("no blocking" rule applies). If an interception is returned beyond the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue. The teammates of the person who intercepted the ball MAY trail the runner so as to be in position to take a backwards pass. THEY MAY NOT BLOCK FOR OR SCREEN FOR THE RUNNER.
J. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
K. The offensive center is not an eligible receiver (teams must have a center). THE BALL MUST BE SNAPPED FROM THE GROUND BETWEEN THE SNAPPERS LEGS! (mirror the game of football)
L. The center will be responsible for setting or re-positioning the Referee's bean bag at the line of scrimmage. On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line. (centers on both teams responsible).
M. No taunting or "trash talking". (5 yard penalty & expulsion if flagrant).
N. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking). Four down territory occurs only after offense proceeds to or inside the 15 yard line cone (third quadrant).
O. Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any/all state qualifying tournaments! They will also be disqualified from participating in the state tournament.
P. Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 50 yard line will result in a loss of down penalty. The defense, now the offense, would be starting play with 2nd down.
Scoring:
A. 6 points for TD
B. 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line (interception on PAT is dead ball).
C. Official score is kept by field referee and game manager.
Tie Breaker:
A. After coin flip to determine first possession, teams will alternate 4 down series from the 15 yard line.
B. A winner is determined when one team scores during its possession and the other does not.
C. If a second overtime period is necessary, each team must then go for two points on the conversion attempts.
Time:
A. 20 minute halves (continuous clock for each half--see: "starting the game").
B. No time outs. (EXCEPTION: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates).
C. 10 minute half-time/10 minutes between games.
D. 7 on 7 tournaments require that all games start/end at the same time. If a team(s) are late and can not start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock. (Not to exceed 10 minutes of 1st half. Forfeit will occur after 10 minutes of the 1st half) IT IS IMPERATIVE TO KEEP TO THE TOURNAMENT TIME SCHEDULE. Teams must be on site and ready to play when scheduled. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.
Officials: (3)--Referee; Field judge, Back Judge
Timekeeper: A designated official will keep the 4 second clock.
TOURNAMENT TIE BREAKERS –
A. Head to Head, Points Scored, Points Allowed will determine the pool winners or teams to advance.
B. In a three way tie, once a winner has been declared, the remaining two teams will revert back to head to head, points scored, points allowed to break the remaining tie.
C. A forfeit will be treated the same as a qualifying team in a bracket. The team forfeiting or the team that has qualified will not count in the tie breaker scenario when determining head to head, points scored or points allowed. In essence, a bracket with a qualifying or forfeiting team becomes a three team bracket!
COMMON SENSE –
Fans may sit behind their team when they are playing. However, after the contest, they must relinquish their position to the fans of the team schedule to play. Fans may not sit behind someone else's team during a contest.
The following information should be used as a guide and as an example for your summer lifting program. Remember this is only a guide and you can insert your program and philosophy. Our summer program will be divided into two groups with the Varsity and JV team reporting for roll at 5:55 a.m. and group two which represents 9th, 8th, and 7th grade athletes reporting at 8:00 a.m.
Coach Campbell Avatar
Coach Campbell
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Dec 17, 2023 at 4:48pm
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Center mechanics
CENTER'S STANCE AND EXCHANGE FROM UNDER CENTER, GUN or PISTOL: The stance that I teach the offensive center is a three-point stance with weight distributed evenly over the "full bottom" of both feet, with little weight forward with very little weight placed on the football itself.
Under Center Base: Slightly wider than the shoulders with the feet perpendicular to the L.O.S. using only a slight stagger.
Base When QB is Gun: I have our center maintain his same stance as he would if under center the only difference I have him drop his tail below parallel so when he snaps the football it keeps the ball down.
Feet: The feet must be parallel as much as possible but never more than 2 to 3-inch stagger.
Shoulders - Back - Tail: Shoulders must stay square to the L.O.S. with the back parallel to the ground if quarterback is under center but, if in gun the center can drop his tail below parallel to keep the ball snapped at the belt buckle of the quarterback.
Initial Movement: We want the center to explode out of his stance with his near playside foot when exploding out to block or as it applies to the run blocking scheme. DO NOT ANTICIPATE THE SNAP COUNT. Snapping the ball early penalizes the rest of the offensive linemen by giving the defense an advantage. Snap the ball on the proper command.
Position of the Ball: The ball should be placed slightly to the right eye and forward of the center's head. Extending the ball in front of you will give you better cut-off angles if snapped with the quarterback under center, if snapping to a quarterback who is in gun or pistol depth the center now can drop his tail which in turn moves the back instead of forward on the snap
The Grip: The football is placed so that the laces are facing up. Grip the ball by placing your right thumb between the second and third lace nearest the front end of the ball. The fingers and palm of the hand will grip the ball on the side to have complete control of the ball. The arm should be extended with your wrist straight. NEVER allow your arm to be bent, as this will cause a bad snap.
Effecting the Snap: Snap the ball by turning the wrist one-quarter turn without bending your elbows. This should be one quick movement and is a lifting action. Slap the ball against the quarterback’s hand. The quarterback should take the ball from you - NEVER throw the ball to the quarterback. Snapping and stepping with the proper foot should be one of continuous movement. The Center must be the quarterback of the offensive line. The center is responsible for making calls recognizing defensive fronts and alerting the rest of the offensive line to all changes. The center must have a clear understanding of the concept of plays used in the offense. The center must make calls loud and clear!
Effecting the Snap When QB is in a Gun Set: The ball should be placed slightly to the right eye and forward of the center's head, grasping the football is if throwing it. When the center brings the ball back he will slap the inside of his right thigh this will keep the ball from be snapped to high and will keep the snap of the ball at the belt buckle of the center.
ALIGNMENT AND SPLITS - "THE LITTLE THINGS" make the difference. For an offense line to be successful with its plays, they need to play smart. Understanding splits as it applies to the inside run and outside run becomes an important factor. An offensive lineman needs to understand that a wider split helps the inside game and, in some instances, the passing game which will be addressed later in this manual a tighter split benefits the outside game (helps restrict the defense). Certain plays that require combination blocks by two adjoining linemen must have a sense about themselves when working together.
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Coach Campbell
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Dec 17, 2023 at 4:45pm
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3.5.3 Basics
STRATEGY
The following is an outline of the 30 Stack’s Defensive Strategy:
Score, but at a minimum set up a score
• Create three or more take-aways
o Fumbles – pursuit, effort, hitting, awareness
o Interceptions – pass rush, under cover, position, communication, break, catch
o Ball on Downs – stop the 4th down play or goal line stand
• Pressure the offense into mistakes
• Wear out ball carriers
• Demoralize the offense
• Scoop and score
Control Field Position
• Be good on 1st down; be great on 3rd down
• Stop the offense inside their 40
• Limit Explosive Play to 1 every 30 plays
o Runs over 15 yards
o Passes over 20 yards
• NO more than 3 consecutive first downs
Team Effort
• Each defender executes his assignments – trust one another
• Pursuit – the ultimate team effort
• Assist – just as important as the first hit
Pressure – stress the offense
• Make the offense react to the defense
• Mentally
o Stem & disguise – “Prowl”
o Indecision slows down the offense
o Make the offense change or at least read at the LOS
• Physically – finish all tackles
o Front will mirror step
o Linebackers will move forward
• Blitz
o Run blitz with gap responsibilities
o Pass blitz, with all receivers covered down or zone drops
Physical Dominance
• Out HIT our opponent – consistent pounding
• Attack – the LOS
• Don’t just survive the punishment – deliver it!
o Off season preparation
o In season effort
• Speed and strength
• Utilize proper tackling technique
o Club-up and grab cloth
o See what you hit
Speed
• Pursuit – all eleven players must get to the ball carrier
• Swarm the offense with numbers
• Productive speed
o Execute assignment with proper technique
o React to (“read”) keys
Be Relentless
• Pursuit – do not follow a teammate
• First player secures the tackle
• All additional players are stripping (pounding or pulling) the ball
• Demoralize ball carriers by surrounding them with more defenders than offensive players
The Basics
• Discipline – perform as coached
• Alignment – key to success
• Stance – the ability to perform assignments begins with the stance
• Key – gives you the quickest read to perform your assignment
• Tackle – most important, overemphasize the wrap
Defensive Packages – sound schemes
• Stop the run
• Force the ball to the perimeter
• Defend the cutback
• Pressure the quarterback
Game Plan
• Front
o Gap control with two-gap defenders in base
o Gap control with one-gap defenders when stunting
o Use proper technique – stimulus response
• Second Level
o Align and flow
Communicate
Read keys
Run to the ball
HIT!
o Use proper technique – stimulus response
• Secondary
o Align and react to keys
Communicate
o Use proper technique
Zone
Man
Read
Win the Down & Distance Battles
• Be good on 1st down – stop the opponent under 2 yards (game average less than 3 yards)
• Be great on 3rd down – force the punt – 60%
o Conquer long yardage situations
o Short yardage – win the battle
Special Situations
• Red Zone – turn the offense away with no points
• Goal line – turn the offense away with no points
• Two-minute – preserving a victory
• Four-minute – get the ball back
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Coach Campbell
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Dec 17, 2023 at 4:32pm
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3.5.3 Basics
THE 3.3.5 STACK PLAN
Develop your players, both physically and mentally. Defensive players must be warriors; reacting, running and hitting. They can do this with confidence when your approach is to “teach in the classroom, coach on the field and let them play Friday night”.
Defenses must be good on first down and great on third down. Therefore, the first objective is to control the opponent’s running game. When successful, this forces them into long-yardage situations. A high risk, low percentage situation is a defensive advantage down, which puts the defense in control, and can lead to a take-away. The “30 Stack” scheme allows the defense to determine where they want to align, not the offense dictating. This keeps the defense in advantageous match-ups.
Regardless of the scheme, you must be able to tackle. As such, the plan is:
• Pursuit
• Tackle
• Take-aways
Pursuit
Team pursuit is a burning desire to have all eleven players to the football. You can evaluate team pursuit by freezing a video frame and counting the number of players around the football on any given play. You cannot be a turnover-producing defense without great team pursuit. Also, pursuit will force the opponent to go the distance in order to score. Develop a reputation of punishing gang tackling from the front and backside by demanding team pursuit. The point is four 160 pound players hitting a running back is the equivalent of a 640 pound collision.
Tackle
A tackle is a desired collision between the defensive man and the ball carrier. The defensive man must win – end up on top with the ball carrier, making him go backwards! Tackling is 50% determination and 50% technique. It takes both aggressiveness and good technique to be a great tackler. Also, all defensive players must work for the assist (with pursuit) because it is just as important as the tackle. The second, third and fourth players to the ball carrier can deliver punishing blows, which can free the football. If the defensive players out-number the offensive players you have a good chance of coming up with the football. Again, four 160 pound players hitting a running back is the equivalent of a 640 pound collision.
Take-aways
Take-aways will allow your team to play for 48 minutes, because in a game of momentum, like a pendulum, it will always come back and a take-away is a great start. The defense must take the ball from your opponent’s offense. This has a demoralizing effect on them, as well as giving the defense a chance to score, but at a minimum providing the offense with field position.
Since the 30 Stack Defense is designed to stop the run, and force everything east and west, the first tackler, and subsequent defenders running to the ball have the opportunity to create a take-away, scoop and score. Also, opponents will be forced into defensive advantage downs, which put them in throwing situations. This is when the 30 Stack Defense’s attack packages can pressure the quarterback causing a fumble in the pocket, or hurrying a throw that creates an interception. Coverage personnel must “break” on thrown balls at 100%. Finally, a stop on 4th down is a take-away, because it creates field position and has a demoralizing effect on our opponents.
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Coach Campbell
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Dec 17, 2023 at 2:18pm
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Kade Sundheim Offensive Guard & DL Available
Kade is excellent and below you will find a link to take a look at his play on the field
Kade Sundheim
6’3” 270lbs
GPA 3.24 (4pt scale)
NCAA # 2205549513
Bench 365
Squat 535
40yd 5.16
Pro shuttle 4.75
2023 District Lineman of the Year
2022 1st Team All District and 1st Team All County
His cell is 512-801-2137
Current offers
Minot State
Upper Iowa
Sul Ross
Tabor College
Those are all scholarship committable offers
East TX Baptist has offered but they are D3 so they would find him academic money
Here is his highlight link
www.hudl.com/video/3/18070675/6511d094f56aad0bc023f5dd
Coach another thing that may or may not be worth mentioning is that he was strictly def line his freshmen and sophomore year and half his junior year
So as good as he is at Oline right now he has a lot of upward potential because he still can develop a lot.
He wants to pursue a career as a strength Coach for college, possibly physical therapy and possibly high school/college football coach