Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
This manual provides you with the full offensive line, receiver, and quarterback mechanics for installing each offensive play presented. Coach Campbell has left no stone unturned for implementing today’s Pistol Offense into your program.
When running Smash vs cov 3 and the Corner takes flag and the Force player fly's to the hitch, what kind of technique do you have your outside (hitch receiver) do. Do you have him shuffle out or shuffle in to an open window or both depending on what he sees, if he shuffles in have you had problems with the IB getting nosy on it. Thanks
Coach, consider the following for that situation:1) fade release for #1 - creates smore space right away, 2) read and "turn" for #2 - "if LB flies out, I turn out" (consider using #2 off the LOS for this so he has extra time to see it.
We already fade release the hitch, but I'm thinking if the force (#2) slides out then the hitch should slide in as it is a easier throw for the QB especially if he is 5-stepping it. How would you use your second receiver to run the hitch portion of the smash?
why would you want to run smash vs cover3? the purpose of smash is to high/low the corner and cover 3 effectively takes that away. I could see if you were trying to throw the hitch which would be open. I veiw smash as a cover 2 or cover 1 type route beater. to me curl/flat is a better route vs cover 3
why do you run smash vs cover 3? I am interested in hearing the rational.
I think airman has a good point...we will check to 4 vertical if smash is called and the defense aligns in a cover 3...we will check to smash if 4 vertical is called if the defense gives us a cover 2 look....vs. 3, hit the soft coverage...run curl flat combos...throw verticals..just my opinion. pdow
Go ahead and run the smash. When number one drum rolls the feet and comes back, he must look and see if there is a window inside. If so, run to it. If the force/flat player is dropping out hard, he'll run inside of him. Easy read for QB.
If the the ILB is getting to the route, then your spacing is bad. Widen #1 out.
If the ILB (hook/curl player) is cheating out to that side, run the ball off tackle or bubble screen right at him. He'll get drilled by a Olinemen due to his hard pursuit outside.
I agree with the others that vs Cover 3, there are better routes than smash. My thinking on your question was that if you have called smash and the defense shows Cover 2 and rolls into a 3 on the snap, what would your receivers do? I like the idea of bringing your #1 receiver under the OLB to get in the area he vacates. The screen concepts work good here as has been mentioned. However, my thought is that if you see the OLB/SS type (read defender) flying to the flat, chances are there is an ILB type (danger defender) running the same way. In this case, your #1 receiver is running into people coming at him and you may be setting him up to be de-cleated. Yes that comes with the turf occasionally but if I can avoid putting one of my receivers into that situation, I'd like to do it. The turn out I described by #2 receiver would effectively keep a receiver between the 2 "rolling" cover people you mention. Problem with that could be that the "danger defender" gets under the turn out by the number 2 receiver. To prevent that, I would think a play action fake or 3rd receiver running through the danger defender's original alignment would help slow him up. If you were originally thinking 3 step smash, you may want to use trips. If it was 5 step, use the play action(on 5 step, #2 receiver's turn out is now at 10/12 yards - you're actually accomplishing the curl/flat concept this way). The other thing you might want to consider is having #1 also turn out (6 yards) when he sees the corner bailing to a deep third. Lot's of different ways to get after this but to my liking, the simpler I can do it and practice it, the better. If you make a living by throwing the ball, there's no doubt in my mind that any DC worth his salt will be throwing stuff like this at you all game. The key is to have routes which can fit as many of the d looks you see with as little adjustment as possible.
The purpose of the smash concept is that it is universal concept thacan be applied to all coverages. Against cover 3 the inside reciever should not run the corner because it will be covered obviously. I like to have him run a seam route between the corner and free saftey. Kinda like he would on 4 verticals. Then read the flat defender. Have a high low coming into the QB's vision if the smash combo is covered (like a dig/drag)
Although I mentioned earlier that I would consider checking out of smash vs. cover 3, I do believe that it can still be an effective pattern against that coverage...particularly if it is a cover 3 man. If in a 2x2 alignment and facing a cover 3, I would deep hitch #1, smash corner route w/ #2...skinny post w/ #2 backside. QB reads corner and will much of the time throw the hitch...#2 receiver is always paying attention to invert..if he bails to cover hitch he will convert to seam and look...if invert hangs, he continues on his corner route. If we see the FS rolling over to cover the corner, we will cue the QB to look backside post. The key to running smash vs. a cover 2, is the inside receivers ability to shake the near safety and bend away. Bottom line...if facing a true Cover 3, we will look to run flat/curl combos or 4 verticals. pdow
Coaches, Thanks for all the replys, I agree that Smash is better vs a Cov 2 team but it's not a bad route vs Cov 3 either, it is a universal route, cov 3, cov 2 and man. I also agree that when I'm playing a cover 3 team that I'm mostly thinking Curl/flat but I still want to run Smash to keep them honest (and keep the corners from jumping the Curl) and have to defend both patterns. Also our # 2 runs different flag routes vs a cover 2 and cover 3, the cover 2 is more like an out but at a 45 degree angle and running away from the Safety, the cover 3 flag is deeper and to the pile on to put a maximum vertical stretch on the corner Also, last year we scored 5 touchdowns off Smashes (Flags) and all vs. Cover 3 teams. How I see it I want a play that puts a stretch on a Corner (smash) aForce (Curl/Flat variations) a FS (4 V's especially out of Trips) and the IB (Bunch Mesh), it's very similiar to my option philosophy that I can get every player on the Defense to have to learn how to play option depending on what formation, option and blocking combintation I run. Wether we're running or passing defenders are in a no one situation. Getting back to Smash vs. Cover 3 we will be in double slot or Trips formation and therefore the playside IB will be occupied with the backside slot running into his zone out of double slot or the tight trip running a pick route to hold him, so if the Corner takes flag and the Force jumps the flat my #1 hitch should have an open window to the inside, if the PSIB is just as aggresive then the pick route should be open in the vacated area. Also, if the Force is not aggresive on the flat and the Corner still takes Flag I have the Hitch shuffle out slightly. Thanks again for the comments boys, very helpful.
The Smash route, while best against Cover 2 or 1, is great route against Cov 3. #1 continues to run his Hitch. If he doesn't receive the ball he should slide to the sideline to distance himself from the flat defender. No matter the coverage, #2 should always make his cut on his 8th step. He should read the Corner Back for his cut. If the Corner is under him, he continues on the smash route. If the the Corner is on top of him, he will run the "Turn" and work him self open. This has changed the smash route to a curl-flat read in a sense, which is one of the best Cov 3 routes available. The replys above are correct the SMASH is a universal route for all coverages. One of our favorite ways to run the SMASH concept is from the shotgun, into the field. We line up #1 all the way on the bottom of the numbers and #2 one step outside the hash. If the flat defender can cover the hitch that quick, you have to accept the fact that you are playing the fastest high school defender in the country. The QB is sprinting out. The most average arm in HS can make that throw to the HITCH, while running to his receiver. It is important to tell the QB to make his throw on his 5th step. He should have his read by his 3rd step.
The smash is great vs. cover 3 when you have a great corner who thinks he can play "up"...he smothers the hitch and we hit the crease many times....but the rational for calling the play is not so much hitting the crease but actually going to the hitch and having a corner beater is he smothers it
most everybody is saying the same things which I think are all good suggestions.
I would definitely prefer the #2 receiver running a seam route in a cover 3 so you can read the ss.
Other alternatives: #1 can run a whip route which might freeze the ss that is running to the flats, then #1 whips back to the outside with a little leverage hopefully.
Also, #1 can run the fade route which will clear the corner out. The smash should then be open underneath all of this but behind the ss
I am curious whether you see this often, and the types of teams that run it and from what front schemes they run it. Also, the types of personnel it requires.
My reason for asking is that recently a college Def Coordinator discouraged using this coverage - almost made it seem unsound. I would like to hear other opinions.
When I say Cover 3 man I am simply referring to a man single-free coverage. We will face this coverage in the first game of the year...they play a 4-2 type front with a good amount of front stemming...they will run some cover 3 zone as well as the man-free. pdow
If we are going to face a team that will run C-2 AND quarters. We will run smash to the play side. And on the other side, #1 will post and #2 will run a 13 yd hook back to the QB.
If we get cover 2, we know to go to the smash. If we get quarters, we will go to the backside. (post/hook).
Ron Turner at Illinois runs what he calls the Snag route instead of smash. The numer one receiver instead of running a true hitch he runs a 6 yd in route at the flat defender. The number two receiver runs the post cxorner route, he then flares a back to the combo side. You have three receivers in the pattern which makes the flat defender wrong. Read the drop on the corner route, then you have a bracket on the flat defender as a checkdown. It is a good way to run the smash concept against multiple coverage teams.
Curl 12 back to 10, Flat work to 4 yards depth on an angle. Smash = Flag 8-10 yards angle varies vs cover 3 or 2, Hitch at 6 yards(we run a lazy hitch, 3/4 speed)
It has been about a year since I have posted, so forgive me if I ramble. I was a walk-on at UF in the early 90's. This is what we were taught, and is why Florida routinely racks up 50 even when the third string is in...or used to rack up 50.
Let's not call the combo curl/flat, or smash...we'll call it Gator.
#1 runs a hitch unless he is pressed, then he runs a whip route. (If you want to know how to teach the whip route correctly, then get Coverdale's Bunch book...in fact, even if you don't care how to run a whip correctly, buy Coverdale's bunch and quick passing series.) We actually just tag the route "twilly" if we want an auto whip by #1.
#2 runs a read route. Here are his rules: If you have a safety over your head, get head up, nod to post, and break to corner at 13-15 aiming for 24 yards on the sideline. If you are covered man for man, release, stem vertical, pin man inside, and break to corner at 13-15 yards. So, for cover 4,2, or man, you get a smash. Now, if there is no safety over your head, and you aren't being covered man for man, then curl at 13 back to 11. This way, vs cover 3 you get curl flat. Th receiver can also peek outside to see the deep 3rd corner out there if he is uncertain...he instantly knows that he isn't going to tun a corner route into the deep cornerback.
So it's simple: if you are head up on a sefety or man for man, run a corner.....otherwise curl.
That is our Gator route. Now, here's the kicker. If we call Gator Switch, then #1 and #2 switch route assignments. How is this possible?
#2 has the flat responsibility now, so he must shoot to the flats from the hashes. Again, he can be tagged to run a whip auto if you want, but it is a quicker whip from the inside.
#1 has the read route...but how does he do that from out so wide. Well, we stemmed for our first four steps. That means that we drove hard to the inside at a 45 degree angle for the first four strides, then pushed vertical and did our read. If a safety is over your head or you are being covered in man: run a corner. If you don't have a safety over your head (and a deep corner has outside leverage), run the curl.
Again, you end up with smash vs. 2,4,man (corner is a superior route vs. man) and, you get curl/flat vs cover 3
Why do you think Steve can't shut off his offense, but sometimes can't get it started? Why do you think he grimaces so on the sidelines? Because, most every route allows the offense the advantage if every player is on the same page.
The conversion route sound a bit complex, but it takes about 15 minutes to teach if you explain why they are doing it that way, and let them rep it vs. air about 20 times. And that's with HS kids.
Now, you have 1 pattern to call: Gators and Gators Switch.
Vs 3: you are right. Vs. 2: you are right vs 4: you are right. vs man: you are right.
wow...sounds like Steve, huh?
Now, motion your fastest receiver into the slot, and you have him head up on a poor safety instead of a corner.
BTW- the QB's read when he gets smash is the cornerback. If he sits, throw it on a line to the corner. If he is dropping at all, throw the hitch right now. Oh, and if it is man, you work from the twilly route to the corner route depending on yardage needed.
Curl/Flat is simply a line of sight read, and shuld be simple. It should be practiced about 50% of the time if you are a quick passing team, because the read is exactly the same for curl/flat, slant/flat, hitch/seam, etc.
By the way, want another gem from a Steve disciple. Try this vs. a cov3 team, or a team you have forced into 3 by motion or formation:
#1 and #2 align in some form of a widened twins, with #2 lined up 5 yards from #1 (this is important). #1 runs a deep slant....not a post, but a 5 step slant instead of a 3 step. #2 aligns within 5 yards, takes 3 steps off the line, and pops back for a mini-hitch showing his hands.
Try it and see if the SS/OLB doesn't jump the hitch, and the slant opens up wide......wide....wide. Trust me on this....get some Florida tape...break it down. You'll see this route, and you'll see we never ran curl/flat vs 2 or smash vs 3....because we were reading.
Thanks for the great insight. I have a question about cover 4 (quarters). On both gator and gator switch shouldn't the reciever doing the reading run a curl instead of a corner against quarters?? I say this because the corner has outside responsibility in quarters kinda like he does in cover 3 and thus the corner route would be covered. What about in Gator switch if the #2 guy recognizes quarters coverage instead of going to the flat he runs a seam to occupy the quarter saftey and you have the outside guy run the curl??
Or does it matter because against quarters the flat area is weak and you could just throw to the hitch or flat while the outside guy occupies the corner and saftey.
Very true, vs. quarters, the corner would take away the corner, so we tell our kids if they see a corner deep outside of them, they always just pop-down in the curl area. Quite often the corner in cover 4 will jump the hitch in quarters, as some people play it like a match-up zone. This helps them to account for the weakness in the flats. Plus, other teams just convert from 4 to 2 when they see #2 shooting to the flats. I was a secondary coach, and never liked the dynamic between the OLB and the corner when that happened, so I generally play 4 like a match-up zone.
Anyway, yes is the answer to your question, #2 should curl when he starts to run the corner, but sees a deep corner outside of him. Either way, if your spacing is correct, you won't have to worry about #2's slight drift.
When you asked about #2 running a seam, and #1 running a dig or slant, or curl....all are good, but that is another play completely. We run that play to clear a Cov 2/4 safety, and then tag a third receiver (some teams insist on staying in cov2/4 vs. trips...lol). Our trips receiver then run a flat, or an arrow route. An arrow route is just a flat that pushes hard to the flats, but then cuts back in at a 45 degree angle. What this effectively does, is put a jitterbug type athlete versus an OLB type. If the OLB sticks to #@, then the throwing lane to #1's dig, deep in (15yds), or curl will all be open, AND this receiver should have inside leverage on the corner in 2 or 4. This very play usually works well versus 3, but usually hits in the curl lane if we run the flat with #3, and in the hook throwing lane if we run the arrow with #3.....I really like #1 15 yard In, #2 Seam, #3 Arrow vs. 2nd and long or 3rd and long, especially if they only blitz 1 or less usually in those tendencies. Split a WR on the opposite side and pick the route of your choice, and keep your FB in to block.