Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
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MY team goes full contact M-Th, F is half pads (shoulder pads & helmet) and is walkthrough, games on Saturday. On M-W we run 3 gassers at the end of practice. Sideline to sideline, back, and again, totalling about 210 yards. We have a time limit, which I think is the key, of 48 sec for the first week of the year (when we are doing 2 a days, boy do those suck), now that its late in the season, the times have been dropping by a second most weeks, so we are at 43 seconds now. If you don't make it, you run another. I'm just curious what do you guys do during the season?
Could you please go into more detail on your gassers. Is it just across the field and back as one? Or, is it to the hash, back, other hash, back, sideline back? My last name is Clarke, and the kids have named our conditioning "Clarke sprints" because I am in charge of them. What we do is start them on the goalline, I blow the whistle and they sprint past me. As soon as they pass me they jog back to the goalline. I can start at any distance I decide, and I change it. I try to make it as game like as possible. Example: start on the five yardline, then back up to the 20, then to the 15, then break a long run to the 40, etc. If i feel that they are not going all out then I blow the whistle and start to run towards the other goalline. Remember they cannot stop until they pass me so if they don't go all out, then they have to run further. The sprint is a play in the game, it can be any distance. After the play they jog back to the huddle (goalline) and get ready for the next play. It simulates the type of activity of in game, and has worked real well for us, and it usually only takes 5-10 minutes.
(I mistakenly posted this under the wrong topic..so here is a re-post)
Coach -
I believe it is crucial to condition for a game....not to see how tired you can make the players....conditioning is all about developing recovery time. An average football play lasts around 6 seconds...average time between plays is 55 seconds. Conditioning needs to simulate this pattern. I prefer conditioning drills that require 6-8 seconds of explosiveness followed by 45-55 seconds of rest in between. Cone drills...change of direction drills...etc...all at full speed for 6-8 seconds. Pair kids up so they compete....have various stations w/ position coaches tending each. Conditions the player for games....much more beneficial then simply running 100's or 200's where you are not getting full explosiveness..and these simulate nothing in terms of what players experience during a typical game...especially linemen. pdow
Post by frmrgriffinsafety on Dec 1, 2003 12:50:24 GMT
There should be a variety of different types of conditioning. The most important aspect is getting players into shape to play a game. I was the conditioning coach as well as the defensive back coach on the high school team I coached and I used varying types of sprints. I'll list the drills I used and what they entail.
Varied length sprints: Have the team line up on the goal line while the coach lines up a certain distance away, let's say 20 yards to start. On a whistle have the team sprint to the coach. then time out a 20 sec break and have them turn around and sprint back. change the distances to longer and shorter distance ranging from 10-60 yards, until you cover a total of about 500 yards. The total yardage distance can change depending on your preference.
DragonSlayers: Team starts on one sideline and sprints to near hash, then back, then far hash, then back, then far sideline, then back. Have the linemen run separately from the skill position players. Have a set time for the players to finish in and time the length of rest between the the reps. The skill position players should have a faster time in which to run thier sprints in. Even if all of the linemen have not finished thier rep, if it is time to start the skill positions, start them. The linemen who are still running simply get less rest time. I haven't done this in two years so I don't quite remember the times I used. I think it was 45 sec for the skills and 60 for the linemen with a minute and a half of rest between each rep. To make sure you are getting the maximum effort out of your players, give them goals to reach. For example, tell them they have to run 5 of these, but if every player makes every sprint in time on the first 4, they're done. There are other ways to do it too.
Gassers: Very similar to DragonSlayers, but it's just using the opposite sideline. I never did these and DragonSlayers in the same week. Too repetitive. Again, I don't remember the times I used, but they can be figured out fairly easily.
4 Corners: Divide the team up by offensive positions, WR, RB, OL, QB/TE. Have each position start in a corner of the field. On a whistle, they all start running around the perimeter of the field. Like in the DragonSlayers and Gassers, there is a set time for them to get done and a set time or rest. The quicker they get done, the more time they have to rest. This is usually done in 4 reps, however, if the team is not working hard, add a fifth.
30 sec field run: Line the team up on one goal line. On a whistle, they have 30 secs to get across to the opposite goal line. Immeadiately at the end of that 30 secs., they have another 30 secs to get back to the other goal line. Just keep this up for about 20-30 reps. This is for a light conditioning day. Just something to get the kinks out of the legs and get moving. Not real stressful and easy.
Up and Down Field: Have the team start on one goal line. Start by standing 10 yards away. Have the team sprint to you. 30 secs. rest. The have them turn around and sprint back to the goal line. Back up 10 yards and repeat. Then back up 10 yards and repeat. Continue this process until you get 2 100 yard sprints in. Here it can be varied to either go back in the same 10 yard increments, increase to 20 yard increments, or you can be finished. That all depends on coaches choice.
The big thing in all of these is the rest timing. Be sure to keep very strict on that. It simulates the type of rest gotten in a game. While much of the running is longer than most game situations, it isn't like running a mile. It's still sprint work that conditions the legs and lungs to opporate in shorter bursts. They are longer than game situations b/c if you train for longer bursts, the shorter ones are easier. We were operating on a schedule of light conditioning mondays (mostly film review and scouting days), heavy conditioning on tuesday and wednesday (heavy hitting and full pads days), a light conditining on thursdays if the game was on saturday (light non contact practice days), and an easy jog for walkthrough days on either friday for saturday games or thursday for friday games.
Our team was never outconditioned and had fresh legs for the games using this type of rotation. Keep the conditioning varied so the body doesn't get used to it, too. Don't always use the same thing on the same days. I hope this helps some.
Defensive Back- Canisius College-4 yrs.
Assistant Coach - Bishop Grimes High School- 2 years
Assistant Coach - Cheektowaga Central High School- 5 years
"Failing to prepare is preparing to fail." -John Wooden
"I firmly believe that any many's finest hour is that moment when he has worked his heart out for a good cause and lies exhausted on the field of battle, victorious." - Vince Lombardi
I'm a little late in contributing to this one, but an effective way to condition the players in season is to have them sprint a predetermined distance after performing a position drill. For example, a wideout runs a 12 to 10 curl route, catches the ball and sprints upfield for 20 yards as if he were in a game. A running back takes the pitch on the option and sprints upfield for 20 yards. Lineman come off the line, block and then sprint upfield 10-15 yards to pursue "the play". Etc, etc. The same concept can apply to defensive positions as well. Doing things this way, you can condition your entire team without taking any extra practice time and at the same time the players are training the energy systems for their respective positions.
Pdow is right on...making the players tired is not the objective. Making them run extra for not finishing a gasser (or any other gasser-type drill) in a specific time is not really fair to the player and will probably be counterproductive if done often enough. I've never seen a gasser performed by a player during a football game therefore I won't have anybody do them in a conditioning session. I want them to be prepared to play the position they are assigned.
We do not have a true conditioning period. We will condition using other methods. We often use a defensive pursuit drill as conditioning. Some day we will use punt/kick-off coverage. On the offensive side fo the ball we will use perfect plays or two-minute drill. On Mondays(a non-pad day) we have everyone run posts, flags and fades. During the pre-season will will run a station agility drill which contains a great deal of running.
Most of the conditioning that we do is not very effective. When we run sprints, gassers, or other "traditional" forms of conditioning, my experience is that the kids will run the first couple really hard, and then they will start to get winded and then they don't run quite as hard. By the end, especially with crossfields, ladders, or long-yardage sprints, most of the kids are barely jogging by the last few.
We do the timing thing, too when we run crossfields (sideline to sideline 4x). Each player, based on their offensive position, has a certain time to run the crossfield in. If the whole group doesn't make it in time, the whole group has to run it again. I always thought that did not make a whole lot of sense. If one or two kids in the group can't make the time, it doesn't make sense to punish everyone who did. Furthermore, if the kids did not make the time on a crossfield, what makes the coach think that they will make it if they do another crossfield? Eventually, what happens is you get to a point where there is a handful of kids who simply can't make it and you are punishing the rest of the kids in the group for it. In my opinion, that is counterproductive.
The best conditioning that we do is our two-minute drill. We have the kids run two 100 yard sprints to get them breathing heavy, and then we give them a scenario (57 seconds on the clock, 2 timeouts remaining, ball on the 37, down by 4 points etc etc) and then run the drill. We make it as real as possible by getting the chains out, winding the scoreboard clock, and even calling penalties. We usually run the drill four times (down, back, down, back). By the time we are done, the kids are pretty wiped out.
Two other conditioning drills that we do that I find challenging and effective is Tag and the 4-Corner Drill. In Tag, we divide the kids by offensive position and line up on the goaline. The coach blows his whistle to start the kids running and after about 10 or 15 yards, yells the names of two players. Each of those players has to tag three of his teammates before they reach the other goaline. If the player whose name was called doesn't catch three teammates, then he owes ten push-ups for each player he did not catch. The teammates who are caught or who run out of bounds each owe ten push ups. In the four corner drill, the team is divided into four groups. Each group takes a position at one of the corners of the field. After taking positions, each group divides itself in half. When the coach blows the whistle to begin, half of the group will begin running around the perimeter of the field. The other half will begin doing some kind of exercise (push-ups,sit-ups, etc etc). The half of the group doing the exercises must continue to do the exercise until one member of the half of the group who started running returns to the beginning point. Then the two parts of the group switch.
I like these kind of conditioning drills because they are fun, challenging, and they foster a sense of camraderie.
Some fun thinsg we do besides your traditional gassers and other running drills are:
Rabbit: Line the whole team up on the goal line in 6 lines then a coach blows whistle front 4 start running at 10 yards you yell a name and he has to tag 2 guys by the time they cross the next goal line or he has push ups. if your tagged you get 10 push ups. the 6 when they finish jog back and get in line. Watching the Lineman chase each other is hilarious.
Air Raid: Start on goaline in 10 lines Whistle starts as they run you blow the whistle they hit the deck get up and run as fast as they can. First one is done and he gets to go in. do it till whole team off field. takes 10 mins with 90 guys.
Spoke of Death: have them make 8 wheel spokes on their knees. Guy in the middle in each line on the whistle jumps up leep frogs back over his line runs around the circle in a any direction. As they pass each guy they deliver a shot. So you get some nice collisions (becareful to match up JV vs JV Varsity vs Varsity) when they get all they way around they leep frog back down their line and their are 7 footballs in the middle and they have to recover one. The guy with out a ball does push ups.
We do the traditional gassers and other such drills during doubles. But once we get into the season we really only run conditioning drills with the varsity on Mondays. We stress working hard and always being on the bounce...high tempo in practice, and if you do that you should not need to run much if at all after. I do hold the threat of running over thier heads if we are dogging it during practice. Even though we have lost more than we have won the last few years I would say our guys were in just as good a shape of other teams in our conference when it comes to conditioning (strength and speed are another thing). Also being behind a lot contributes to being tired...if you are up by 3 TDs or in a tie game it is hard to be tired b/c the adreniline is pumping.
Wise men talk because they have something to say. Fools talk because they have to say something.---Plato
well what we do is very similar to what you all do but we emphasis doing it during the middle of practice for about 10 min. , this is called (M.P.C) middle of practice conditioning. just 2-3 days a week depending on how we feel in prepping for the week. what it consist's of one of these on mon. Tues. or wed. :
4 corners: split the groups up into DB,WR,QB - RB,LB,TE - OLine - DLine, this is a timed drill usually we run about 4 to 5 around the perimeter of the field.
Simon says: This drill is basically like Dragonslayer but there will be the same group pairings as 4 corners and then there is a coach stand in the middle of the field while everyone is on the sideline and the coach will yell out a combo of things like ; "far hash, back, far sideline, back" . usually 10-15 of these.
Build-up's: these are basic striders starting from the 5 yard line to the 25 yards strides at 75% then build-up speed 100% from 35 to the 35 then stride from 35 to the 5 yard line. usually 5-10 of these.
This year I am scrapping our conditioning drills and going to have the players focus more on game-like tempo with our 24-period practice format. I have talked to enough coaches who have convinced me that this is the best way to go.
Lou Cella
Head Varsity Football Coach
Greater Nanticoke Area High School (PA)
I firmly believe in the thoughts of pdow27 and his ideas of training for game situation not just to get 'em tired.
But I have to include one that has been tried and true to me over the years. Yes, it is a collection of 40 yard sprints, but the team bonding is tremendous.
Team Unities - Divide the team into Off position groups Hawgs - Backs - Rec. All three groups stacked on the goalline. One coach on the east sideline at the goalline, a second on the west sideline at the 40. Head coach with stopwatch off to the side. (Just not under a shade tree)
Goalline coach blows first whistle, Hawgs burst into their 40 yd sprint, and the head coach starts his watch. When the last hawg crosses the 40, the coach on the 40 drops his arm. This signals the Goalline coach to blow his whistle again to send the Backs. Procedure repeated for the Receivers also. As the last Rec crosses the 40 yd line, the coach on the 40 drops his arm signalling the head coach to stop his watch.
If the three waves completed the task under the designated time (We usually start the season at around 22 seconds) than it counts. The next unity starts at the 40 going in to the goalline, and the coach's responsibilities are reversed. I usally have them do six. Early in the year, we may have to do a couple extra because they start felling sorry for themselves after the third or fourth one and then miss the time cut-off.
What I love about it is the cheering that goes on from the other two groups as the third is getting after it. The backs and receivers can really save the day even if the hawgs don't get theirs done all that fast. From experience it usually breaks down at about 8/9 seconds as the Hawgs finish, 16 seconds as the Backs cross, and the quick guys get the job done just a couple of tenths faster than needed.
p.s. Don't forget, the head coach is off to the side so the quickness or slowness of his trigger finger is not in plain view of the team. (Some days, a quick finger even before the arm drops is needed if you ever want to get home for supper)