Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
This manual provides you with the full offensive line, receiver, and quarterback mechanics for installing each offensive play presented. Coach Campbell has left no stone unturned for implementing today’s Pistol Offense into your program.
Do any of you coaches have your QB make pre-snap read in the run game?. Like for example running a certain play at a certain d-line technique (inside zone at a 1 or 2i) How about the numbers game?? Like if you have a weakside run called but they have you outnumbered you check to a strong side run instead. Or is this a way to become too predictable?
We do, though we try to keep it quite simple and prevent it from being predictable. Our most common check a run from one side to another.
Traps--we run the quick trap and the counter trey/counter gap play, are always run to the 3 technique, we don't like asking the center to block back on a three and the three is usually the easiest to trap, even though for the counter trey we are trapping something like a 5 or 6 tech.
Our bread and butter run game come from our power play, which is basically just a down blocking play to the frontside with combos by uncovered linemen and pulling the BS guard. From 2 back we make a wham call usually which tells the playside back/FB to kick out the DE. Anyway, this we really just look for numbers techniques. Same for sweeps. The basic rule we tell the QB for power and sweeps is just "don't attack walled cities." What this means is if they have more than we do, go to the other side. If it is a compressed defense we want to run outside, if it is a defense that is stretched out we want to run inside. We give our RB a lot of freedom and the pulling OL a lot of freedom to try to hit vertical creases and the RB to cut off their blocks.
As far as runs and passes and all that? It depends on the gameplan, but most commonly we want to throw some kind of 3-step vs single safety defenses and run vs 2-safety defenses, but that is not something we automatically check--we run vs 8 man fronts all the time and throw vs cover 2--but a generally guideline.
As far as option? We just run some lead to mix it up and the rule is basically run strong vs no nose, weak vs a nose, but that can be adjusted. The other folks on this board are more qualified for answering the option stuff.
When we go spread formations--particularly no-back-- we love to check between bubble screen, QB draw, and 3 step. Thats really about all we run from no-back and it has been great for us. Though as a staff we talked about if we get a great runner at QB we'll definitely expand the run game from no-back.
Well you would like to run veer at a 5 and midline at a 3, load at a 4. We like to ISO to a 1-5 if we get it, but we can run it the other way too. We we go into twins we run bubble until the move someone out there to cover the guy. If they move an LB out there then we have one less guy in the box. If they slide the safety over then they are weaker in the secondary on the otherside so we take what they give us.
In terms of numbers games I know it can be done with the veer and there are many coaches who only teach it that way. We dont teach the numbers game for the veer now because we are a flexbone team and we see balaced defenses. The school I coach at has ran veer since it was invented I think and since then we havent had a defense key the side with the 5 tech so we dont stop running veer to the 5.
Either way you slice it the running game works if the line gets off the ball
"The harder you work, the harder it is to surrender" - V. Lombardi
"RED" side of defense = "REDUCTION" (B GAP defended by a DLM such as a 3, $I or pinching 4 tech.) "WHITE" side of defense = WIDE" (B GAP defended by a LB).
FBT = best to "red" Inside Zone = best to "white" Counter-Gap = best to "white" Outside Zone = good EITHER way providing you can handle secondary run force.