Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
This manual provides you with the full offensive line, receiver, and quarterback mechanics for installing each offensive play presented. Coach Campbell has left no stone unturned for implementing today’s Pistol Offense into your program.
When gameplanning to run the ball do you say you are going to run inside vs 5 in the box and outside vs 6 in the box? What fronts dictate where you run the ball on plays such as the Power Off Tackle etc?
Stick, That question is way to broad. Running the ball effectively is not necessarily counting players in the box. Alignment techniques by the defenders is just as important as how many there are. I like to run inside only if I can find a way to double team or option read a player. You have to get movement at the LOS or your going nowhere. Short traps and fold schemes inside, or inside zone and ISO with the cutback are good plays for inside running. Power off tackle needs to be run to a side with two defenders as contain and force, e.g., weakside DE and Will, and not three, e.g., Strongside DE, Sam, and SS. Lastly, perimeter run plays such as sweep and option work best to the side without an outside invert (SS type player) with D gap responsibility. These are all just general opinions. The best way is to game plan versus the fronts you know you are going to see based on your scouting. You may have a couple of different ways to block plays based on alignments and this is possible with line calls. Essentially, the better your linemen understand how the defense may be trying to attack them, the better they will be able to block. Just as the saying goes, "last guy with the chalk wins". We ran just 5 running plays last year but we knew how to block them against every front a defense threw at us.
What do other people on here look for when running the Off Tackle Power Play? I like the idea of not having an invert but Ohio State makes a living running it to the invert side and blocking down with the TE. I don't think I've ever seen them play a game (Tressell era) and them not run this play 20+ times a game at least. Is it just one of those plays that is good vs anything or do you look for certain fronts to run it at?
I just finished my first year as head coach at a small school with a pretty good football history from the 60s to early 90s. The legendary coach's trademark play was off tackle power. He ran it most of the time no matter the defense (out of the wing T), but ran it to perfection. When run the right way, it really looks good no matter what you are facing. However, as I learned, it still comes down to players executing and playing football. If it's run right, then it should work. We teach our guys to read the FBs kickout block on the DE. If the DE "wrong arms" the FB, the fullback will log him and the Pulling guard will go outside, with the TB following. If the FB gets inside position, we will obviously try to make it hit inside. An opposing coach actually admitted to us before a game that he was worried about our power because he couldn't tell where we were trying to make it hit. Like I said, I am very inexperienced and I am certainly not an expert, but I know we will definitely keep the power and try to make it one of our base plays next year. Looking forward to hearing what others have to say.
We use the three options to hit the A, B, and D gaps. Our c gap play is Power. Like CUI noted, the play hits either inside or outside of the DE. We want the play to kick out the DE and the force and run up in the alley. There are many, many ways to run this play from a multitude of formations. Just start drawing up the play and blocking possibilities against the fronts you face during the year and you will see the versatility of the play. Once it starts to hit inside, the DE will be instructed to wrong arm it and kick it outside. Your pulling guard or FB will need to be taught this to effectively log both the DE and force to effectively turn the play into a sweep. Get the ball to the TB as deep as possible, let him read the blocking and "run to daylight". This play also has some great packages that can be combined with it, e.g., sprint draw, PA pass once the safeties start running the alleys too fast, etc.
Assuming you can get a hat on everybody - the Inside Zone & Counter Trey are better to 1 technique side. The outside Zone is good to both sides. The FB Trap is better to the 3 technique side, ETC.