Installing Today’s Hybrid Pistol Offense Run & Pass from Top to Bottom
This manual provides you with the full offensive line, receiver, and quarterback mechanics for installing each offensive play presented. Coach Campbell has left no stone unturned for implementing today’s Pistol Offense into your program.
What we call Mesh is a Whip, Smash, Shoot combination
1 whip 2 smash 3 shoot
numbering is from the sideline toward in. By using the numbering system you can change the formation an dgive the opponent a number of looks while stilling running the same play.
In your case the WR would run the whip, TE smash, RB shoot
We run the mesh from the Air raid offense. We like to run it most of the time from our 2x2 sets but can run it from 3x1.
X (short split) will run the under route (makes the mesh happen) H Runs an out Y Drag at 6 yards (sets the depth of the mesh) Z Corner T Flair route away from the H
"Your work ethic determines your future" Boyd Eply
The X reciever will run his route under the Y who is setting the depth of the mesh at 6 yards.
QB Reads: 1. Deep (Z corner or can tag Z post) 2. Crossers 3. Flair or flat to either side. We have even tagged H wheel on the backside with very good success.
"Your work ethic determines your future" Boyd Eply
If you got out of a 2 TE type set (or a TE and H or Slotback)... we had some great success in college with the following:
2 crossers in the middle, TE & H
TE - run crossing start from 3yds - finish at 5 yds H/SB - run crossing start from 5 yds - finish at 7yds
Works great against man or the underneath zones. QB should release the ball just before/after the recievers cross or mesh... often get some great runs from this!
BEST VS: Cover 0 Blitz Man; Cover 1 Man/Free; Cover 2 Man Under. NOTE: Best "Red Zone" call vs MAN.
QB: "62" — 5 step drop. Take a peek at F/S — if he's up hit Z on post. Otherwise watch X-Y mesh occur — somebody will pop open — let him have ball. Vs. zone — throw to Fullback.
Z: Post (break at 10-12 yds)
Y: Responsible for depth of route (5-7 yds.)
X: Cheat split. Responsible for mesh of route (3-5 yds)
I use the standard whip, smash, flat combination...as stated before the routes are from sideline in.
Our whip read is to mesh over the top of the flat runner at six yards, being certian to gain some push on the defender over him with his eyes and arm action. We do not want him squating. His key is the defender over the #3 reciever (flat runner) unless something happens to change his mind, he will push hard at him threatening across the field to try and turn the defenders hips inside.
Near the original position of #3, drop his head and drive arms to get a final burst, spin out flat accelerating away to the whip. This should happen at a depth of 6 to 7 yards and stay at that depth. Keep it flat and do not gain depth upfeild.
If he sees a zone defender outside while accelerating out of the break, cut the throttle in the open hole and face the quarterback. Otherwise assume it is man coverage and keep accelerating away, look back at the quaterback once sure of coverage and open.
Changes at breaking point: If the defender over #3 works vertical and gets depth, then sit right inside of him, face the quarterback and look for the ball. After which spin 180 degrees north and begin spliting defenders.
We used standard Bunch Mesh as already described and a Snug Bunch Cross. Love the Snug Bunch (End 3-4 from the tackle, standard inside/outside guys in Bunch slots). Saw Auburn run an Iso from it (motion the inside slot to block Iso), played around with it on a napkin and came up with a Toss to the Snug Bunch which was a great play for us (combo that with a TB pass with #1 running a corner and it's very effective). Later I noticed Auburn, the Redskins, and several other teams also running it. I'd hate to defend it, one team just moved enough LBs over there and stranded them when we went back to regular leaving the inside zone easy pickin's.
Oops, back to the cross. 3 runs a stick, 2 runs a Post to hold the Safety, 1 runs a cross under #3's stick for a rub, backside end runs a dig; tag 2 a Post-Corner if the Safety sells out on the backside dig. The Cross or the dig is usually there, if not the Stick opens late after #3 pivots, waits for #1 to run under and then slides to the outside.
"The quality of a man's life is in direct proportion to his pursuit of excellence." - Vince Lombardi
on the bunch cross what do you mean by stick route, a six yard turn out route? If it is man is he looking for #1's man trying to get in his way. The post by #2 is a deep post to attract a deep 1/2 or 1/3 saftey?
The stick is a 5-6 yard route with the receiver turning inside like on the old hook route then working outside Normally it's used by a TE to pin an inside LB on the inside of the TE giving the QB a chance to throw away from the LB to the hole outside the TE.
I'd seen the U of Miami run 1 on the cross, wasn't sure about the other routes so they were derived based on getting 1 open. The stick is great for this because as 3 turns in and settles looking inside for a sec that gives 1 the time to work under for the rub. If the DB on 1 crashes into 3, he's legitimately looking back at the QB before working to the outside. 3 needs to wait for the cross before sliding outside, but it happens so fast that the timing is pretty much the same as for a standard stick route.
There's also a high low working over the middle with the cross under the stick and a dig over the top, Safety should be occupied by the post route if it's Cover 1 or 3, if it's cover 2 the post may pop open skinny to keep some space from the backside Safety, or the backside Safety might jump the dig leaving 2 a flatter sprint to the opposite corner. If the Safety to the bunch side plays it by jumping the post, come back to the play when you're ready for six with a Post-Corner tag on 2.
Love the Bunch Snug, it's a DC's nightmare.
"The quality of a man's life is in direct proportion to his pursuit of excellence." - Vince Lombardi