We ran a lot of spread offense principles this year and were very successful with it. Is there anyone else at the youth level who utilizes the same? I would like to discuss some things that worked and things that didn't. We had two base sets we used out of the spread.....2 WR and 2 Slots was one, and trips to the left with te right was the other. Our other base running set was double tight, split backs with a wb.
Our program teaches the spread from top to bottom. Our K-1s are introduced to the spread concept by playing "ultimate" football. Our 2-3 graders play the flag version of our spread. The 4-6 graders learn how to make it go with the pads on for the first time. The 7-8 graders fine tune it. By the time we get em at the high school level a lot of the hard work is done.
NOW, IMO, THAT IS THE WAY EVERY HIGH SCHOOL PROGRAM IN AMERICA NEEDS TO BE RUN IF YOUR GOING TO ENNJOY SUCCESS AT THE HS LEVEL. IT DOES NOT ALLOW FOR COACHES ALONG THE WAY TO RUN WHATEVER THEY WANT TO RUN! THE MAN IN CHARGE OF THE ENTIRE PROGRAM NEEDS TO BE SUPPORTED IN EVERY WAY POSSIBLE, THIS METHOD OUTLINED ABOVE WILL PAY BIG DIVIDENDS PROVIDED THE HC TAKES THE TIME TO VIST EVERY LEVEL OF PLAY IN HIS JURISDICTION AND INSURE THAT HIS PROGRAM IS BEING COACHED PROPERLY!!!
Coach Easton
J.C. EASTON<BR>HEAD COACH<BR>GA TIGERS FOOTBALL<BR>PROFESSIONAL MINOR LEAGUE
I'm particularly interested in what kind of plays you run at the 2-3 grade level. We just formed this division this year, and I'm not sure how to start them out. At the 4th and 5th grade level we would run option, qb sweeps, and some combo routes. We used motion on almost every snap, but we were never very good at running a sweep with the hb, or inside running plays. What do you teach at this level?
The coaches are allowed to run anything that's under our offensive philosophy - formations, motions, plays. What I see the most of though is shotgun stuff...inside runs (not really zones just yet), QB sweeps, jet sweep, and quick passes like bubble screen or quick slants. At this level, it's still pretty basic stuff. We try to get everyone on the field and in as many different positions as possible. To be honest, I'm more concerned with the kids having fun and developing a love for the game at this point. The fact that they are able to learn our terminology and work on a little of our stuff is just icing on the cake.
p.s. Coach Easton - you are correct. All programs should be this way, but I know first hand that I am lucky in that ours is. p.p.s. WHY IS COACH EASTON ALWAYS SHOUTING AT US?
Coach 'Em Up mentioned Ultimate Football. It's an excellent way to evaluate talent and skills, plus the kids love it. I start off every year with it for evaluation purposes and will periodically turn the kids loose with it - they end up having too much fun to realize they're also doing some great conditioning. Highly recommended, holler if you want to know more.
"The quality of a man's life is in direct proportion to his pursuit of excellence." - Vince Lombardi
would you care to expalin ultimate football to me?
Keith Wheeler<BR><BR>www.herofund.com - give to those that are giving their lives everyday.<BR><BR>"It's not about plays; it's about personnel, execution, getting people to believe and doing it right." - Norv Turner<BR>
Coach 'Em Up........what type of inside runs do your teams use at the 2-3rd grade level? Also, how do you block in order to utilize your HB in the perimeter game?
The most common inside runs for our 2-3rd graders (flag division) are...
...out of the gun - QB Iso, Inside HB Zone/Draw
...from under center - QB sneak, Inside Zone, HB Iso, FB Trap (even though we are a spread offense, we do teach a little offset I for times when we need to go smash-mouth).
All Iso, Inside Zones, and the QB sneak are really just wedge blocked at this level. To be honest, at this age I just happy if I see a good stance. If they can fire off and actually make any kind of block, that's a bonus. A couple times a season I'll see a pretty good pulling guard and they will be able to run a trap with the fullback. But, that's about as sophisticated as we get.
Even though they can run what they want, most our teams use reach blocking for outside runs and wedge blocking for inside runs and that's it. They also teach only one pass pro (basically big on big - because their is no blitzing in this league).
I don't know if your league is like ours, but most teams try to stay outside with their run game. I guess they think it's too easy to grab flags if the ball goes up inside.
On Ultimate Football - The NFL link posted by Coach Hartman has a good explanation. It's essentially applying the rules of Ultimate Frisbee with a football rather than a frisbee. Those rules said the defense can rush the offense, that's a little confusing. The defense can obviously defend, but they must let a player pass the ball. In the frisbee version, you can stand in front of the guy and use you arms and legs as obstacles, but you can't touch him, that's called a "hinder" and the player gets the disc back. In my football version I tell the kids they have to let the player throw a pass unimpeded - no need to force a passer to go sidearm or underhand, though they are free to do so. I also start the action at the equivalent of the 20 depending on field size - in other words, the offense starts with 80% of the field in front of them.
I start out with the no running version to evaluate passers and catchers. Later I let them run to evaluate open field running, vision, etc. I add one proviso - once you start to run, if you're stopped before you score you turn the ball over to the other team (you can lateral to keep the ball in play). Before we put the pads on, we'll do it as two hand touch below the waist to somewhat simulate the same body mechanics and body lean you would use in a good form tackle. After we put the pads on, we'll let 'em hit.
It's a great way to evaluate talent, conditioning, hustle, leadership, and the kids absolutely love it.
I've got another little game we'll use with QBs and receivers. We call it 5 & Out, or 3 & Out. The basic idea is if you drop a catchable ball, or throw a bad pass, you get a point. 3 or 5 (or whatever other count you want to use) and you're out. If you make a great catch (say on a tough to catch ball like a leaping one-hander), you can subtract a point. If it's caught, or if the passer was trying to set up someone for a great catch and it wasn't cauught. there's no point to the passer for a bad throw. This brings a little strategy into things to make things interesting.
Set 'em up in a group, spread 'em out, and let 'em go. The kids will try lobs, bullets, all varieties of throwing the ball to get a guy to drop it. I love the game, probably because I am still the undefeated CHAMPION OF THE WORLD! (given that me and some kids invented it one summer at the beach).
"The quality of a man's life is in direct proportion to his pursuit of excellence." - Vince Lombardi